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Author / WWW | Name / Download | Plugin Type |
Autodesk, Inc. | Physique2Skin Utility v1.0 199 KB |
Utility |
Compiled / Description | ||
15.05.2014 This utility converts Physiqued meshes to skinned meshes. Thanks go to John Brandwood for recompiling this for Max 2008 to 2013! 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Alex Budovski | Plugin Unloader v1.01 7 KB |
Utility |
Compiled / Description | ||
02.10.2009 This is a plugin unloader that plugin developers might find useful. It allows you to unload plugins while in Max, instead of having to close Max, remove the plugin and start Max again. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Crytek GmbH | PolyBump Utility v1.1 4.97 MB |
Utility |
Compiled / Description | ||
14.06.2011 The PolyBump utility enables you to calculate different texture maps (normal maps, displacement maps, unoccluded area direction, etc) from highpoly objects to lowpoly equivalents, and is part of the Crysis 2 Mod SDK, which is a complete custom content creation tool. The tools included give the opportunity to not only create new singleplayer and multiplayer maps, but also complete modifications based upon your own asset and/or script creations and adjustments. Alongside the SDK comes a whole set of example assets that can be used as reference when creating new content for Crysis 2. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Crytek GmbH | PolyBump v4.0 54.8 MB |
Utility |
Compiled / Description | ||
27.04.2009 Part of the Crysis MOD SDK v1.5, the PolyBump plugin allows you to create real-time models with normal maps from a given high resolution model to be used with low poly models. With PolyBump you can have much better looking models with less polygons at all tessellations. Less polygons equals less memory traffic, and faster frame rates. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Mankua / Josef Wienerroither | PowerStamper v1.0 1.44 MB |
Utility |
Compiled / Description | ||
06.11.2021 PowerStamper builds textures using bitmap projection. This means that an image is projected onto the 3D surface of a model, and stamped into its material bitmap textures. The image is projected using the active viewport, which can be an orthogonal projection (Top, Front, User) or a perspective projection (Camera, Spot Light). The projected image is known as the 'Stamping Image' and the material bitmaps as the 'Output Bitmaps'. More information can be found here, and the latest source code is available from Josef Wienerroither's GitHub repository. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Mankua | PowerStamper v1.0 517 KB |
Utility |
Compiled / Description | ||
27.08.2010 PowerStamper is a Texture Builder by Bitmap Projection. This means that an image is projected onto the 3D surface of a model, and stamped into its material bitmap textures. The image is projected using the active viewport, which can be an orthogonal projection ( Top, Front, User) or a perspective projection ( Camera, Spot Light ). The projected image is known as the 'Stamping Image' and the material bitmaps as the 'Output Bitmaps'. As a Stamping Image you can use photographs to compose complex photorealistic materials for a 3D model; typical material maps to create unique 3D seamless unstretched maps, like rock or sand; or, you can paint rendered images to create complex 3D painted maps. However, to get better results, you can mix all these three techniques! 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Siim Annuk | Racer DOF Exporter v0.4 613 KB |
Utility |
Compiled / Description | ||
08.05.2011 Exports geometry from Max to the .DOF file format used by Racer, a free and open car simulation project created by Ruud van Gaal. At the moment there is only a 64-bit version for Max 2010, hopefully the others will follow. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Scatter v1.63 43.1 KB |
Utility |
Compiled / Description | ||
16.04.2008 This utility is basically the same as the R4 scatter routine. If you pick a scatter object and an emitter object then hit the Apply button, the scatter object is copied to each vertex of the emitter object. The random distribution and number of objects have not yet been implemented. After you hit the Apply you must force screen redraw to see the results. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
HABWare | SnapShot v9.0 39.5 KB |
Utility |
Compiled / Description | ||
13.04.2008 Creates Position/Rotation/Scale keyframes of (sub)objects in your scene. Additionally it offers an import/merge utility to combine snapshots to a new animation. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Adam Wierzchowski | Spherical Correction v1.0 110 KB |
Utility |
Compiled / Description | ||
14.12.2014 Corrects textures used for spherical mapping by removing the polar distortion at the top of the sphere. 32-bit: Yes 64-bit: Yes |