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101 records match your query.
Displaying 10 entries per page.
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Object Texture v1.01a 51.5 KB |
Material |
Compiled / Description | ||
14.04.2008 This texture generates a height/normal map from an object in the scene. It is useful for turning geometry in the scene into a bump map without having to render out a height map file or drawing it in a paint package. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Rob Galanakis | Parallax Occlusion Mapping Shader v1.0 16.8 KB |
Material |
Compiled / Description | ||
06.05.2007 This is a version of the ATI Toy Shop POM viewport shader converted to work in Max. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Particle Blend Material v1.1 185 KB |
Material |
Compiled / Description | ||
14.04.2008 Particles Blend material is used to change a particles material based on it life. Has only been tested with Particle+, but should work with most particle systems. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Particle Material v1.2 185 KB |
Material |
Compiled / Description | ||
16.04.2008 Particle Material is used to change a particles material based on it life and allows you to change materials if a collision occurs. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Particle Paint v1.1 41.7 KB |
Material |
Compiled / Description | ||
14.04.2008 This material turns a particle system into a spray can. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
HABWare | Particle Texture v9.0 54.7 KB |
Material |
Compiled / Description | ||
13.04.2008 Allows you to set the particle color depending on its velocity and size. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
HABWare | Patchwork v9.0 55.4 KB |
Material |
Compiled / Description | ||
13.04.2008 A checker-like texture, that allows you to use the predefined shapes squares, circles and triangles for texturing. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
MoPho Games | PBRTK v0.2 1.13 MB |
Material |
Compiled / Description | ||
28.09.2014 PBRTK is a physically-based viewport shader which employs the popular metalness workflow for authoring physically-based content for next-gen game engines such as Unreal Engine 4. It allows you to preview your game art right inside Max in a very close way to how it will appear in the final game engine, complete with albedo, metalness, ao, roughness, and normal maps, with support for diffuse and specular image-based lighting. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Mark Williams | Pen v1.1 265 KB |
Material |
Compiled / Description | ||
12.04.2008 This texture plugin allows one object to 'draw' on another. Useful for animations of pens, erasers, etc. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Act-3D B.V. | Quest3D 4.0 Material v0.2.18 1.13 MB |
Material |
Compiled / Description | ||
13.05.2008 The Quest3D material is a dedicated material with a user interface and options very similar to the Quest3D object section. Rollouts names and meanings are analogous to the tabs in Quest3D. By using this material, models in the Max viewport look exactly as they will in Quest3D v4.0 32-bit: Yes 64-bit: No |