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101 records match your query.
Displaying 10 entries per page.

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Author / WWW Name / Download Plugin Type
Peter Watje Object Texture v1.01a
51.5 KB
Material
Compiled / Description
14.04.2008

This texture generates a height/normal map from an object in the scene. It is useful for turning geometry in the scene into a bump map without having to render out a height map file or drawing it in a paint package.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Rob Galanakis Parallax Occlusion Mapping Shader v1.0
16.8 KB
Material
Compiled / Description
06.05.2007

This is a version of the ATI Toy Shop POM viewport shader converted to work in Max.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Peter Watje Particle Blend Material v1.1
185 KB
Material
Compiled / Description
14.04.2008

Particles Blend material is used to change a particles material based on it life. Has only been tested with Particle+, but should work with most particle systems.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Peter Watje Particle Material v1.2
185 KB
Material
Compiled / Description
16.04.2008

Particle Material is used to change a particles material based on it life and allows you to change materials if a collision occurs.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Peter Watje Particle Paint v1.1
41.7 KB
Material
Compiled / Description
14.04.2008

This material turns a particle system into a spray can.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
HABWare Particle Texture v9.0
54.7 KB
Material
Compiled / Description
13.04.2008

Allows you to set the particle color depending on its velocity and size.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
HABWare Patchwork v9.0
55.4 KB
Material
Compiled / Description
13.04.2008

A checker-like texture, that allows you to use the predefined shapes squares, circles and triangles for texturing.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
MoPho Games PBRTK v0.2
1.13 MB
Material
Compiled / Description
28.09.2014

PBRTK is a physically-based viewport shader which employs the popular metalness workflow for authoring physically-based content for next-gen game engines such as Unreal Engine 4. It allows you to preview your game art right inside Max in a very close way to how it will appear in the final game engine, complete with albedo, metalness, ao, roughness, and normal maps, with support for diffuse and specular image-based lighting.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Mark Williams Pen v1.1
265 KB
Material
Compiled / Description
12.04.2008

This texture plugin allows one object to 'draw' on another. Useful for animations of pens, erasers, etc.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Act-3D B.V. Quest3D 4.0 Material v0.2.18
1.13 MB
Material
Compiled / Description
13.05.2008

The Quest3D material is a dedicated material with a user interface and options very similar to the Quest3D object section. Rollouts names and meanings are analogous to the tabs in Quest3D. By using this material, models in the Max viewport look exactly as they will in Quest3D v4.0

32-bit: Yes
64-bit: No

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