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48 records match your query.
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Author / WWW Name / Download Plugin Type
Autodesk, Inc. Physique2Skin Utility v1.0
199 KB
Utility
Compiled / Description
15.05.2014

This utility converts Physiqued meshes to skinned meshes.

Thanks go to John Brandwood for recompiling this for Max 2008 to 2013!
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Author / WWW Name / Download Plugin Type
Kyrylo Brezhnyev 3DSMaxWire Server Utility v1.0
30 KB
Utility
Compiled / Description
31.03.2014

3DSMaxWire allows you to navigate in a Max scene using an Android device as your input device. It works with both tablets and smartphones, but the larger the screen the more comfortable it is to control. The software consists of two parts, a client (.apk for android) and this server utility.
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Author / WWW Name / Download Plugin Type
NaturalPoint, Inc. ARENA MoCap Utility v4.1 Beta 1
640 KB
Utility
Compiled / Description
27.03.2013

This utility allows you to do real-time streaming and recording using the ARENA Motion Capture Software in Max.
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Author / WWW Name / Download Plugin Type
MAXON Computer GmbH BodyPaint 3D R14 to Max Exchange v1.1
296 KB
Utility
Compiled / Description
03.07.2012

The BP<->MAX exchange plugin supports conversion of complete Max scenes, including objects, hierarchies, lights, cameras, common material properties and UV tags. The scene is translated from Max to BodyPaint 3D with the click of a button, and the results of painting and UV manipulation are passed to Max with another click.
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Author / WWW Name / Download Plugin Type
Alternativa LLC. Alternativa3D Importer / Exporter v1.17
5.23 MB
Utility
Compiled / Description
01.03.2012

This plugin allows you to import and export content for use with the Flash 3D engine Alternativa3D.
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Author / WWW Name / Download Plugin Type
Crytek GmbH PolyBump Utility v1.1
4.97 MB
Utility
Compiled / Description
14.06.2011

The PolyBump utility enables you to calculate different texture maps (normal maps, displacement maps, unoccluded area direction, etc) from highpoly objects to lowpoly equivalents, and is part of the Crysis 2 Mod SDK, which is a complete custom content creation tool. The tools included give the opportunity to not only create new singleplayer and multiplayer maps, but also complete modifications based upon your own asset and/or script creations and adjustments. Alongside the SDK comes a whole set of example assets that can be used as reference when creating new content for Crysis 2.
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Author / WWW Name / Download Plugin Type
Chris Johnson / David Baker CoolPicker v2.3.3
274 KB
Utility
Compiled / Description
14.05.2011

Coolpicker was originally written by Daniel Rind, and has been updated by Chris Johnson and David Baker. This version contains many internal code improvements that were made necessary by the upgrade to Visual Studio 2005. It comes with many great features, like 4 different color spaces (RGB / HSV / CMYK / Lab), cool new pickers, support for floating point color space and a mixing area.
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Author / WWW Name / Download Plugin Type
Siim Annuk Racer DOF Exporter v0.4
613 KB
Utility
Compiled / Description
08.05.2011

Exports geometry from Max to the .DOF file format used by Racer, a free and open car simulation project created by Ruud van Gaal.

At the moment there is only a 64-bit version for Max 2010, hopefully the others will follow.
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Author / WWW Name / Download Plugin Type
Andrei Zmievski Area v1.0
36.2 KB
Utility
Compiled / Description
26.04.2011

Calculates the surface area of the selected object.
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Author / WWW Name / Download Plugin Type
Marsel Khadiyev MaxDotNet v1.2.8.0
7.4 MB
Utility
Compiled / Description
08.04.2011

This is an incredible piece of work, it is a .NET framework for the whole Max SDK. This means that anything that can be done in C++ can alternatively be acomplished using any of the common runtime languages (eg. C#).

The benefits of writing plugins or scripts this way are:

- The obvious benefits of using a managed language: garbage collection prevents serious memory bugs, ability to use reflection, integration with the rest of the .NET framework, much better IDE support, etc.

- Plugins are forward-backward compatible: the interface assembly they link to doesn't depend on MaxDotNet implementation

- Plugins compiled are x86/x64/platform neutral: compiled IL code is platform neutral by definition

- Built-in SDK documentation: All of the Max interfaces used contain full documentation extracted from the Max docs

- Unit testing and remote execution: Included remoting framework, along with .NET's great support for remoting allows all plugins and Max scenes to be unit-tested straight from the IDE, providing a very agile approach to tools development

- Dynamic loading/unloading of assemblies inside Max: this means you don't have to restart Max once changes are made to a plugin. MaxDotNet simply re-loads the modified assemblies with the current scene so that testing/development can be continued without interruption.

Please note that this is released in this form for NON-COMMERCIAL use only under GPL license. For commercial use and full source-code special licenses are available.

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