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Author / WWW | Name / Download | Plugin Type |
Hugo Apellido | G2 Skin Utility v1.0.0.1 149 KB |
Utility |
Compiled / Description | ||
12.09.2010 This utility plugin creates meshes from *.g2skin text files from the game Soldier of Fortune II. |
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Author / WWW | Name / Download | Plugin Type |
Itoo Software | Glue Tool v2.7 468 KB |
Utility |
Compiled / Description | ||
12.04.2023 This plugin aligns the pivot point of a selection of objects over the surface of a base object. Can also conform a spline over the surface. |
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Author / WWW | Name / Download | Plugin Type |
Image Space Inc. | GMT Converter v2.5 322 MB |
Utility |
Compiled / Description | ||
28.04.2015 Allows Max to export scenes and meshes to the *.GMT and *.MAS file formats for use in gMotor 2.0 applications such as the racing simulation rFactor. The plugins are included in the rFactor 2 Lite Installer. |
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Author / WWW | Name / Download | Plugin Type |
HI Corp. | H3T Material Converter v2.1 2.43 MB |
Utility |
Compiled / Description | ||
02.06.2009 This utility can be used to set node attributes when exporting H3T files for use with the Mascot Capsule engine, an implementation of the M3G (Mobile 3D Graphics) API. |
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Author / WWW | Name / Download | Plugin Type |
Lukas Cone | HavokMax v1.13 876 KB |
Utility |
Compiled / Description | ||
10.05.2021 This plugin allows you to import and export Havok files. |
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Author / WWW | Name / Download | Plugin Type |
HABWare | HMesher v9.1 59.4 KB |
Utility |
Compiled / Description | ||
04.03.2009 HMESHER allows you to explore a mesh object. You can detach submeshes using the connectivity information in a mesh. |
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Author / WWW | Name / Download | Plugin Type |
Kostasoft | Kostasoft Stereoscopic Viewer v1.0.0.2 33.2 KB |
Utility |
Compiled / Description | ||
10.03.2010 This plugin is based on NVidia's 3D Vision technology and enables stereo viewing in Max to all owners of Nvidia cards with dual monitors. If you don't have a 3D Vision Kit and stereo-compatible monitor / projector / plasma TV, the output signal is restricted to the 'anaglyph' format. |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | LightBoy v2.01 7.23 MB |
Utility |
Compiled / Description | ||
17.03.2009 A tool for managing scene lighting from a lightboard. |
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Author / WWW | Name / Download | Plugin Type |
Marsel Khadiyev | MaxDotNet v1.2.8.0 7.4 MB |
Utility |
Compiled / Description | ||
08.04.2011 This is an incredible piece of work, it is a .NET framework for the whole Max SDK. This means that anything that can be done in C++ can alternatively be acomplished using any of the common runtime languages (eg. C#). The benefits of writing plugins or scripts this way are: - The obvious benefits of using a managed language: garbage collection prevents serious memory bugs, ability to use reflection, integration with the rest of the .NET framework, much better IDE support, etc. - Plugins are forward-backward compatible: the interface assembly they link to doesn't depend on MaxDotNet implementation - Plugins compiled are x86/x64/platform neutral: compiled IL code is platform neutral by definition - Built-in SDK documentation: All of the Max interfaces used contain full documentation extracted from the Max docs - Unit testing and remote execution: Included remoting framework, along with .NET's great support for remoting allows all plugins and Max scenes to be unit-tested straight from the IDE, providing a very agile approach to tools development - Dynamic loading/unloading of assemblies inside Max: this means you don't have to restart Max once changes are made to a plugin. MaxDotNet simply re-loads the modified assemblies with the current scene so that testing/development can be continued without interruption. Please note that this is released in this form for NON-COMMERCIAL use only under GPL license. For commercial use and full source-code special licenses are available. |
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Author / WWW | Name / Download | Plugin Type |
NeL Development | NeL Tools v0.10.0 11 MB |
Utility |
Compiled / Description | ||
30.10.2014 This is a collection of utilities and modifiers for creating content for online universes made using NeL, a toolkit for the development of massively online universes. NeL provides the base technologies and a set of development methodologies for the development of both client and server code, and contains a 3D engine, a network engine and a sound engine. NeL works on on Windows, Linux and Mac under the GNU General Public License. |