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104 records match your query.
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Author / WWW Name / Download Plugin Type
MoPho Games PBRTK v0.2
1.13 MB
Material
Compiled / Description
28.09.2014

PBRTK is a physically-based viewport shader which employs the popular metalness workflow for authoring physically-based content for next-gen game engines such as Unreal Engine 4. It allows you to preview your game art right inside Max in a very close way to how it will appear in the final game engine, complete with albedo, metalness, ao, roughness, and normal maps, with support for diffuse and specular image-based lighting.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Peter Watje 3D Painter Prototype v1.02
87.3 KB
Material
Compiled / Description
18.03.2009

This is a 3D Painter that lets you paint into a bitmap or vertex colors. The bitmap painter is implemented as a material while the vertex painter is implemented as modifier. Other than that they both have the same painter tools and behave the same way.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Peter Watje Cellular 2D v1.0
45.7 KB
Material
Compiled / Description
27.02.2009

A 2D implementation of the Cellular map so you can see it in the viewports.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Peter Watje Texture Map Blender v1.02
23.6 KB
Material
Compiled / Description
19.03.2009

A simple additive blender. It just adds the color or bump for each entry based on the mask and the amount value.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Peter Watje Noise 2D v1.1b
41.1 KB
Material
Compiled / Description
19.03.2009

The same as the Noise map that ships with Max, except that it is implemented as a 2D map instead of a 3D map, allowing you to see the noise in the viewports.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Peter Watje Object Texture v1.01a
52.2 KB
Material
Compiled / Description
19.03.2009

This texture generates a height/normal map from an object in the scene. It is useful for turning geometry in the scene into a bump map without having to render out a height map file or drawing it in a paint package.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Peter Watje Particle Paint v1.1
42.3 KB
Material
Compiled / Description
19.03.2009

This material turns a particle system into a spray can.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Peter Watje Particle Blend Material v1.1
188 KB
Material
Compiled / Description
19.03.2009

Particles Blend material is used to change a particles material based on it life. Has only been tested with Particle+, but should work with most particle systems.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Peter Watje Particle Material v1.2
188 KB
Material
Compiled / Description
20.03.2009

Particle Material is used to change a particles material based on it life and allows you to change materials if a collision occurs.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Peter Watje Wave 2D v1.0b
44.2 KB
Material
Compiled / Description
20.03.2009

A sine wave material generator that allows you to create linear and radial waves.

32-bit: Yes
64-bit: Yes

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