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7 records match your query.

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Author / WWW Name / Download Plugin Type
Christoph Kubisch Alles Im Fluss v1.11
14.8 MB
Global Utility Plugin
Compiled / Description
02.08.2014

Alles Im Fluss (German for 'Everything flows') is a Max plugin to aid subdivision modelling. It provides the ability to quickly and easily draw polygon strips, connections or extrusions, and cap holes while maintaining clean, mostly quad-based topology. One single tool provides you with all functionality depending on the sub-object type you are in, or keyboard modifiers used.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Josef Wienerroither MXSEditor GUP v0.5a Beta2
314 KB
Global Utility Plugin
Compiled / Description
09.08.2012

The MXSEditor GUP provides a powerful MAXScript interface to the MAXScript editor (MXSE) and the underlying Scintilla component. It not only allows the MXSE to work in an extended viewport, it offers many other possibilities. Scintilla knowledge is a plus if you want to control the editor. A lot more information on the plugin can be found here.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Josef Wienerroither MXSEditor v1.0
784 KB
Global Utility Plugin
Compiled / Description
20.07.2016

This global utility plugin allows the MAXScript Editor to be controlled using MAXScript and exposes the Editor's internal SciTE API to MAXScript. Additionally it lets you use the MAXScript Editor in an extended viewport and control several aspects of the Editor window. It allows for pretty advanced usage, but the extended viewport functionality might come handy for many casual scripters too.

Features include:
- MAXScript Editor as an Extended Viewport
- Extensive control over the MAXScript Editor via MAXScript
- Access to the Scintilla/SciTE internal command set
- A Callback mechanism to get notified about changes and events occurring in the MAXScript Editor

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Last Pixel Pty Ltd. Autogamma v1.0
30.2 KB
Global Utility Plugin
Compiled / Description
31.03.2011

This plugin is part of a script that simplifies the working process for a linear workflow. It applies a colour correct with a gamma of 2.2 to every material at render time i.e textures AND flat colours. It can also automatically remove the colour correct maps after rendering.

For full details on how to use the plugin, take a look here. Also note that this plugin relies on the ColorCorrect plugin from Cuneyt Ozdas.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Mattias Van Camp Flow Map Painter v1.0 Beta
45.7 KB
Global Utility Plugin
Compiled / Description
18.01.2013

This is a MAXScript / plugin combination that can be used to literally 'paint' flow maps to be used in realtime game shaders. The map should be used in the shader as an offset for the time value of the factor that is animating your textures, whether it is a panner node or an up-vector-based algorithm.

32-bit: No
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Neil Hazzard / Adam Felt Interface:PhysiqueOps v3.0
206 KB
Global Utility Plugin
Compiled / Description
15.05.2014

This global utility opens up Physique to MAXScript. This version is for Character Studio 3.x, and gives access to the following methods:
- getPhysiqueModifier
- getAPIVersion
- getBones
- getBoneCount
- getVertexCount
- getInitialNodeTM
- getInitialBoneTM
- getVertexType
- getVertexBones
- getVertexBoneCount
- getVertexBone
- getVertexOffset
- getVertexDeformableOffset
- getVertexWeight
- setInitialPose
- setFigureMode
- attachToNode
- initialize
- lockVertex
- unlockVertex
- setVertexBone

Thanks go to John Brandwood for recompiling this for Max 2008 to 2013!

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Pier Janssen EdgeSmooth v1.0.2
194 KB
Global Utility Plugin
Compiled / Description
17.02.2019

EdgeSmooth allows you to smooth models by defining edges as either 'hard' or 'soft'. This is a more intuitive method than the standard smoothing groups: a 'soft' edge means that the faces on that edge share a common smoothing group. When there are no shared smoothing groups, the edge is 'hard'.

This is an open-source project, you can find the repository here.

32-bit: Yes
64-bit: Yes