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96 records match your query.
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Author / WWW Name / Download Plugin Type
Rob Galanakis Metal Shader v1.0
7.92 MB
Material
Compiled / Description
06.05.2007

The metal viewport shader simulates reflective metals. It has a 24-bit specular map, dual specular highlights (one tight and saturated, one broad and duller) and a mask for reflection (shinier areas get non-blurry reflections). Despite the number of maps required, this is a relatively cheap shader.
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Author / WWW Name / Download Plugin Type
Rob Galanakis UberShader v1.0
9.35 KB
Material
Compiled / Description
17.02.2008

This is a DirectX version of a viewport uber-shader using most of Rob's common functions. Jack of all trades, master of none, it includes normal, offset, parallax occlusion mapping and most/all of the algorithms found on his Functions page.
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Author / WWW Name / Download Plugin Type
Till Maginot Toon / Comic Realtime Shader v0.60
9.6 KB
Material
Compiled / Description
15.08.2013

This realtime viewport cel-shader needs a graphics card that can handle shader model 3.0. It gives you a choice between a 1-light and 3-light setup, and can do more than just toon shading.
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Author / WWW Name / Download Plugin Type
Wang Jing Realtime Water Shader v1.0
29.5 MB
Material
Compiled / Description
07.01.2009

This is a viewport shader for doing realtime water. It comes with a demo scene to get you started.
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Author / WWW Name / Download Plugin Type
Wang Jing Agusturinn Shader v1.0
48.6 MB
Material
Compiled / Description
16.09.2008

This viewport shader offers the following features:
- One UV texture
- Two point lights
- Diffuse map (including alpha to control transparency)
- Ambient Occlusion map or Lightmap (share the same channel)
- Normal map
- Specular map
- Specular level map
- Gloss map
- Emissive map
- Two types of Cubemap
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Author / WWW Name / Download Plugin Type
X-Rite, Inc. ColorMunki Design for 3ds Max v1.0
1.75 MB
Material
Compiled / Description
24.05.2011

This plugin allows you to import measured color palettes (*.CxF files) exported from ColorMunki Design, which is a multifunctional tool for accurately measuring color. It provides a calibrated rendering environment that allows for imagery generation using 'real' color representation for measured materials.

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