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98 records match your query.
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Author / WWW Name / Download Plugin Type
John Burnett Warp Texture v3.31.2011
56.7 KB
Material
Compiled / Description
31.03.2011

WarpTexture distorts one texture with another texture. Each RGB component of the warp texture will distort the corresponding UVW/XYZ value of the Target texture (ie. the warp red will push the Target texture along U/X).

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
HABWare Water2 v9.0
102 KB
Material
Compiled / Description
11.04.2014

A procedural texture which creates ripples whenever a particle falls on the objects surface.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
BlurBeta WaterCell v1.04
3.0 MB
Material
Compiled / Description
15.04.2011

Cellular-based watercolor splatter.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
BlurBeta WaterWash v1.02
3.0 MB
Material
Compiled / Description
15.04.2011

Creates watercolor washes.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
BlurBeta WaterWash2D v1.02
3.0 MB
Material
Compiled / Description
15.04.2011

The WaterWash material for creating watercolor washes implemented as a 2D map.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Peter Watje Wave 2D v1.0b
43.8 KB
Material
Compiled / Description
26.10.2012

A sine wave material generator that allows you to create linear and radial waves.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
BlurBeta WireTex v1.02
3.0 MB
Material
Compiled / Description
16.04.2011

Paints the objects mesh as a map.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Laurens Corijn / Robbert-Jan Brems Xoliul Shader v2.0
29.5 MB
Material
Compiled / Description
03.02.2013

This is a powerful viewport shader for use in the Max viewport which includes the following features:
- Clean, readable code that is easy to follow for those wanting to learn
- 3 lights support
- All the regular stuff like diffuse, spec, gloss, normal and glow maps
- Correct additive specular calculation
- Better glossmap control with offset and range parameters
- Alternative Half Lambert shading model, like in TF2
- Extensive Fresnel effects like rimlight and cubemap reflections
- Object-space normalmap support, since there aren't many shaders for that
- Realtime shadows in Max 2009 and higher, with soft-shadow blur (Max 2010 and higher)
- Image Based Lighting with cubemaps, for better ambient conditions
- Blurry reflections controllable by glossiness map
- and more...

32-bit: Yes
64-bit: Yes

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