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Author / WWW | Name / Download | Plugin Type |
John Burnett | Warp Texture v3.31.2011 56.7 KB |
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Compiled / Description | ||
31.03.2011 WarpTexture distorts one texture with another texture. Each RGB component of the warp texture will distort the corresponding UVW/XYZ value of the Target texture (ie. the warp red will push the Target texture along U/X). 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
HABWare | Water2 v9.0 102 KB |
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Compiled / Description | ||
11.04.2014 A procedural texture which creates ripples whenever a particle falls on the objects surface. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | WaterCell v1.04 3.0 MB |
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15.04.2011 Cellular-based watercolor splatter. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | WaterWash v1.02 3.0 MB |
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Compiled / Description | ||
15.04.2011 Creates watercolor washes. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | WaterWash2D v1.02 3.0 MB |
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Compiled / Description | ||
15.04.2011 The WaterWash material for creating watercolor washes implemented as a 2D map. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Wave 2D v1.0b 43.8 KB |
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26.10.2012 A sine wave material generator that allows you to create linear and radial waves. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | WireTex v1.02 3.0 MB |
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16.04.2011 Paints the objects mesh as a map. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Laurens Corijn / Robbert-Jan Brems | Xoliul Shader v2.0 29.5 MB |
Material |
Compiled / Description | ||
03.02.2013 This is a powerful viewport shader for use in the Max viewport which includes the following features: - Clean, readable code that is easy to follow for those wanting to learn - 3 lights support - All the regular stuff like diffuse, spec, gloss, normal and glow maps - Correct additive specular calculation - Better glossmap control with offset and range parameters - Alternative Half Lambert shading model, like in TF2 - Extensive Fresnel effects like rimlight and cubemap reflections - Object-space normalmap support, since there aren't many shaders for that - Realtime shadows in Max 2009 and higher, with soft-shadow blur (Max 2010 and higher) - Image Based Lighting with cubemaps, for better ambient conditions - Blurry reflections controllable by glossiness map - and more... 32-bit: Yes 64-bit: Yes |