Only show 32-bit plugins ¦ Only show 64-bit plugins ¦ Show both 32-bit and 64-bit plugins
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Jerry Ylilammi / George Rolfe | BerconMaps v3.04 1.92 MB |
Material |
Compiled / Description | ||
11.04.2014 This plugin contains 5 new procedural materials for Max: Wood, Noise, Tile, Gradient and Distortion. All of them are 3D maps except for Tile. They will work with scanline, V-Ray, finalRender and Brazil (not mental ray). |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
HABWare | Water2 v9.0 102 KB |
Material |
Compiled / Description | ||
11.04.2014 A procedural texture which creates ripples whenever a particle falls on the objects surface. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Peter Watje | Particle Paint v1.1 41.5 KB |
Material |
Compiled / Description | ||
11.04.2014 This material turns a particle system into a spray can. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Daniel Santana | AdvanceNoise Material v1.2.9 130 KB |
Material |
Compiled / Description | ||
11.04.2014 This is an advanced version of the Noise material, adding the following noise functions: Cell, fBm, Perlin, Periodic, Turbulence, Voronoi, Musgrave. It also has a fractal option, but it's not really finished yet. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Chaos Group | VRayBump2Normal v1.0 211 KB |
Material |
Compiled / Description | ||
24.03.2014 Bump2Normal converts a bump map into a normal map on the fly. This plugin only works together with V-Ray v2.0 and V-Ray v3.0, you need to put it in the 'vrayplugins' folder. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
BlurBeta | Blur Matte v1.03 3.0 MB |
Material |
Compiled / Description | ||
21.02.2014 A modified and extended matte material - supports bumpmaps, etc. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Luigi Kavijian / Drew Watts | DOTA2 Hero Shader v2.3 44.5 KB |
Material |
Compiled / Description | ||
25.01.2014 This is a powerful viewport shader for use in the Max viewport which includes the following features: - Half-lambert diffuse term with controllable falloff - Additive rimlighting for make your models pop - Phong speculars - Mask support, as seen on DOTA2 - All of the fancy effects that Valve uses :o) For the latest updates and more information about the shader, head over to the thread at the Polycount forum. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Till Maginot | Toon / Comic Realtime Shader v0.60 9.6 KB |
Material |
Compiled / Description | ||
15.08.2013 This realtime viewport cel-shader needs a graphics card that can handle shader model 3.0. It gives you a choice between a 1-light and 3-light setup, and can do more than just toon shading. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Laurens Corijn / Robbert-Jan Brems | Xoliul Shader v2.0 29.5 MB |
Material |
Compiled / Description | ||
03.02.2013 This is a powerful viewport shader for use in the Max viewport which includes the following features: - Clean, readable code that is easy to follow for those wanting to learn - 3 lights support - All the regular stuff like diffuse, spec, gloss, normal and glow maps - Correct additive specular calculation - Better glossmap control with offset and range parameters - Alternative Half Lambert shading model, like in TF2 - Extensive Fresnel effects like rimlight and cubemap reflections - Object-space normalmap support, since there aren't many shaders for that - Realtime shadows in Max 2009 and higher, with soft-shadow blur (Max 2010 and higher) - Image Based Lighting with cubemaps, for better ambient conditions - Blurry reflections controllable by glossiness map - and more... |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Peter Watje | Wave 2D v1.0b 43.8 KB |
Material |
Compiled / Description | ||
26.10.2012 A sine wave material generator that allows you to create linear and radial waves. |