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18 records match your query.
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Author / WWW Name / Download Plugin Type
Pavel Kuznetsov Replace ID v1.2
40.1 KB
Render Effect
Compiled / Description
13.06.2012

This render effect allows you to change the Object ID's and Material Effect ID's after rendering, making them animatable.
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Author / WWW Name / Download Plugin Type
Pavel Kuznetsov Distance Fade v1.6.1
47.3 KB
Render Effect
Compiled / Description
09.05.2012

Allows you to modify color and alpha-channel of your scene depending on depth (Z- buffer). It can be used to imitate the standard fog/mist (it works considerably faster than the usual effect), and can also be applied to specific objects.
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Author / WWW Name / Download Plugin Type
Pavel Kuznetsov Throughout v1.0
38.4 KB
Render Effect
Compiled / Description
23.05.2012

Allows you to apply effects such as Glow and Highlight to objects behind other transparent objects. Uses Object ID or Material Effect ID to apply the effect.
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Author / WWW Name / Download Plugin Type
Pavel Kuznetsov Adjust Color v1.5
43.8 KB
Render Effect
Compiled / Description
17.06.2012

This effect is useful for tuning brightness, contrast and gamma in the RGB channels.
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Author / WWW Name / Download Plugin Type
Pavel Kuznetsov Milky Way v3.0.2
67.3 KB
Render Effect
Compiled / Description
10.04.2013

A render effect for creating a starry sky. Includes the possibility to assign stars Object / Material ID's, motion blur and other effects such as Hyperspace.
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Author / WWW Name / Download Plugin Type
Pavel Kuznetsov Trail v3.7.3
64.3 KB
Render Effect
Compiled / Description
07.05.2012

Generates trails behind moving objects, similar to the GhostTrails plugin.
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Author / WWW Name / Download Plugin Type
Pavel Kuznetsov Surface Blur v2.3
53.4 KB
Render Effect
Compiled / Description
27.05.2012

This effect is intended for blurring down shiny surfaces, including transparent and reflective surfaces.
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Author / WWW Name / Download Plugin Type
Pavel Kuznetsov G-Corrector v1.0
44.5 KB
Render Effect
Compiled / Description
11.06.2012

Useful for correcting the G-channels of lots of objects when rendering large scenes with stand-in geometry or billboards.

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