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Author / WWW | Name / Download | Plugin Type |
PineappleWare | FisheyeRender v4.20 48.2 KB |
Utility |
Compiled / Description | ||
31.07.2011 FisheyeRender is a plugin for rendering dome masters (circular fisheye images) of the scene using the current renderer. It provides an easy and quick way to create accurate equidistant projection images in Max. The FREE version has restrictions like not being able to render multiple frames at a time. The PRO version offers a variety of additional features and a lot of flexibility needed in the production of fulldome movies. The FREE version supports up to 32-bit color (8 bits each for R, G, B, and Alpha). The PRO version also supports Z-buffer output. |
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Author / WWW | Name / Download | Plugin Type |
Itoo Software | Glue Tool v2.7 468 KB |
Utility |
Compiled / Description | ||
12.04.2023 This plugin aligns the pivot point of a selection of objects over the surface of a base object. Can also conform a spline over the surface. |
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Author / WWW | Name / Download | Plugin Type |
Lukas Cone | HavokMax v1.13 876 KB |
Utility |
Compiled / Description | ||
10.05.2021 This plugin allows you to import and export Havok files. |
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Author / WWW | Name / Download | Plugin Type |
HABWare | HMesher v9.1 55.2 KB |
Utility |
Compiled / Description | ||
04.04.2011 HMESHER allows you to explore a mesh object. You can detach submeshes using the connectivity information in a mesh. |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | LightBoy v2.01 3.0 MB |
Utility |
Compiled / Description | ||
16.04.2011 A tool for managing scene lighting from a lightboard. |
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Author / WWW | Name / Download | Plugin Type |
Marsel Khadiyev | MaxDotNet v1.2.8.0 7.4 MB |
Utility |
Compiled / Description | ||
08.04.2011 This is an incredible piece of work, it is a .NET framework for the whole Max SDK. This means that anything that can be done in C++ can alternatively be acomplished using any of the common runtime languages (eg. C#). The benefits of writing plugins or scripts this way are: - The obvious benefits of using a managed language: garbage collection prevents serious memory bugs, ability to use reflection, integration with the rest of the .NET framework, much better IDE support, etc. - Plugins are forward-backward compatible: the interface assembly they link to doesn't depend on MaxDotNet implementation - Plugins compiled are x86/x64/platform neutral: compiled IL code is platform neutral by definition - Built-in SDK documentation: All of the Max interfaces used contain full documentation extracted from the Max docs - Unit testing and remote execution: Included remoting framework, along with .NET's great support for remoting allows all plugins and Max scenes to be unit-tested straight from the IDE, providing a very agile approach to tools development - Dynamic loading/unloading of assemblies inside Max: this means you don't have to restart Max once changes are made to a plugin. MaxDotNet simply re-loads the modified assemblies with the current scene so that testing/development can be continued without interruption. Please note that this is released in this form for NON-COMMERCIAL use only under GPL license. For commercial use and full source-code special licenses are available. |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | Object Utilities v1.01 3.0 MB |
Utility |
Compiled / Description | ||
16.04.2011 Lets you interrogate, rename and cleanup objects in Max. |
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Author / WWW | Name / Download | Plugin Type |
HABWare | Panorama v9.1 101 KB |
Utility |
Compiled / Description | ||
04.04.2011 A utility that allows you to render a panorama image from your scene which can be used by Live Pictures Viewer. |
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Author / WWW | Name / Download | Plugin Type |
Autodesk, Inc. | Physique2Skin Utility v1.0 199 KB |
Utility |
Compiled / Description | ||
15.05.2014 This utility converts Physiqued meshes to skinned meshes. Thanks go to John Brandwood for recompiling this for Max 2008 to 2013! |
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Author / WWW | Name / Download | Plugin Type |
Crytek GmbH | PolyBump Utility v1.1 4.97 MB |
Utility |
Compiled / Description | ||
14.06.2011 The PolyBump utility enables you to calculate different texture maps (normal maps, displacement maps, unoccluded area direction, etc) from highpoly objects to lowpoly equivalents, and is part of the Crysis 2 Mod SDK, which is a complete custom content creation tool. The tools included give the opportunity to not only create new singleplayer and multiplayer maps, but also complete modifications based upon your own asset and/or script creations and adjustments. Alongside the SDK comes a whole set of example assets that can be used as reference when creating new content for Crysis 2. |