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83 records match your query.
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Author / WWW Name / Download Plugin Type
HI Corp. Mascot Capsule Exporter v3.5
276 KB
Import / Export
Compiled / Description
31.10.2011

This plugin enables data created with Max to be exported as *.BAC (model) data and *.TRA (action) data. The MceWebConv.exe converter enables *.BAC (model) data and *.TRA (action) data to be converted into the formats compatible with the Mascot Capsule Engine/Web Edition. The Mascot Capsule Engine is software that renders 3D objects in real-time on a PC desktop, web page, or a display screen of an embedded device, portable game unit or cellular handset.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Hornobster M2 Importer v0.1
16.5 KB
Import / Export
Compiled / Description
30.08.2012

Imports models in the M2 file format as used by Blizzard's World of Warcraft.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Ivan Shishkin Metro 2033 Importer v1.0
585 KB
Import / Export
Compiled / Description
26.06.2013

This plugin allows you to import resources from the games Metro 2033: Fear The Future and Metro: Last Light.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Kerrax KrxImpExp v1.0 Build 20110413
1.83 MB
Import / Export
Compiled / Description
13.04.2011

KrxImpExp is a collection of open source import and export plugins for the games Gothic and Gothic II. These plugins are intended for modders and allow you to import and export 3DS files to / from 3D Editor, as well as importing and exporting ASC files. These 3DS and ASC files are used for creating or editing 3D models (armor, weapons, characters, monsters, levels, etc.) The plugins also let you import three internal 'Gothic' file formats: MSH (compiled mesh), MRM (multi-resolution mesh), ZEN (zengin world).

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Knife Edge Software KEmax v1.0
19.5 MB
Import / Export
Compiled / Description
21.02.2012

Allows Max to export *.KEX and *.G3X files for use with the R/C simulator RealFlight Generation 3. KEX files are for custom models, and G3X files are for sharing aircraft variants, color schemes, and new vehicles.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Knife Edge Software KEmax v1.1
20.5 MB
Import / Export
Compiled / Description
04.12.2013

Allows Max to export *.KEX and *.G3X files for use with the R/C simulator RealFlight Generation 7.x. KEX files are for custom models, and G3X files are for sharing aircraft variants, color schemes, and new vehicles.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Lukas Cone RevilMax v1.8.1
573 KB
Import / Export
Compiled / Description
01.06.2021

RevilMax is an RE Engine and MT Framework importer. It currently supports loading animations (.mot.65, .mot.78, .mot.458) and motion lists (.motlist.95, .motlist.99, .motlist.486) from the RE Engine and LMT, TML from the MT Framework.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Lukas Cone XenoMax v1.2.7
507 KB
Import / Export
Compiled / Description
08.12.2019

XenoMax is an importer for formats used by the Xenoblade Engine.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Lukas Cone ApexMax v1.6.1
661 KB
Import / Export
Compiled / Description
01.12.2019

ApexMax is an importer for formats used by the Apex Engine from Avalanche Studios.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Mark Blosser / Jon Watte kiloWatt X-port v1.5.1
1.29 MB
Import / Export
Compiled / Description
10.06.2014

kW X-port can export a scene as geometry and animation out of Max. It correctly exports geometry skinned with the ISkin modifier, as well as regular objects, with up to 4 channels of UV data, tangents, binormals, and other useful geometry options.

Additionally, it can re-write texture references (turn them relative, and/or change the extension of all textures to .dds), and ignore (or include) geometry with no material assigned.

For animations, both skinned and un-skinned animations are supported, and you can define multiple animations as separate subsets of the Max timeline. Each has its own name, and they can even have different time scales.

This version from Mark Blosser has a few improvements over the last Jon Watte version, including an option to disable 'ticks' to control the timing of animations and support for the latest Max versions.

32-bit: Yes
64-bit: Yes

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