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98 records match your query.
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Author / WWW Name / Download Plugin Type
BlurBeta Gas Giant v1.0
3.0 MB
Material
Compiled / Description
26.04.2011

A texture for creating gas giant planets.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Image Space Inc. gMotor 2 Material v2.5
322 MB
Material
Compiled / Description
28.04.2015

The gMotor 2 Material (gMat) is the basic material assigned to every gMotor 2 primitive (triangle strip or triangle list) and is needed when creating models for gMotor 2.0 applications such as the racing simulation rFactor. It supports DirectX Shader Model 1.0 and 2.0, as well as Fixed Function Pixel processing. Each gMat has its own Ambient, Diffuse, and Specular reflectivity colors, as well as a lighting-independent Emissive color for self-illumination effects. Each gMat also supports all alpha blend modes, with global translucency level in addition to any per-pixel translucency from individual texture maps.

The plugins are included in the rFactor 2 Lite Installer.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Image Space Inc. gMotor 2 Texture v2.5
322 MB
Material
Compiled / Description
28.04.2015

The gMotor 2 Texture (gTex) is the basic texture assigned to each stage of a gMotor 2 Material and is needed when creating models for gMotor 2.0 applications such as the racing simulation rFactor. Each gTex as its own settings for MIP mapping, compression, animation, and so on. Supported texture formats are DDS, TGA, BMP, JPG, and PNG.

The plugins are included in the rFactor 2 Lite Installer.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Mark Williams Graph v0.91
31.8 KB
Material
Compiled / Description
05.05.2011

This texture plugin draws a graph of its input over time across texture space. Use it for polygraphs, seismographs, animated presentations, oscilloscopes, robots' mouths, and so on.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Gugila GroundWiz Lite v1.920
36.6 MB
Material
Compiled / Description
18.06.2014

GroundWiz Terrain Map, an easy to use yet powerful procedural 3D terrain map for Max, will bring you much power and control for generating realistic terrain textures. Furthermore, GroundWiz Planter, a mass placement and instancing tool, handles millions of objects in Max. It will help you merge vegetation, rocks and other nature elements and quickly create realistic interactive scenes of nature/landscape. GroundWiz also comes with a Mental Ray shader which enables MR to render the GroundWiz procedural maps.

This Lite version is only free for non-commercial use. To see a list of restrictions compared to the full version, click here.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Exlevel GrowFX MultiMap v1.1.0
403 KB
Material
Compiled / Description
10.05.2022

GrowFX MultiMap is a powerful texture map for using multiple textures in a material. You can blend a set number of maps into each other depending on a ramp that you define in the maps' UI.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
BlurBeta Highlight Only v1.02
3.0 MB
Material
Compiled / Description
16.04.2011

Only generates the highlight part of the shade equation - for use with Shellac.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
HABWare IBitmap v9.0
77 KB
Material
Compiled / Description
04.04.2010

An extension of the Bitmap texture plugin which properly handles interlaced images with field-rendering.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
John Burnett InfoTexture v3.31.2011
85.6 KB
Material
Compiled / Description
31.03.2011

This material shades the surface according to various surface properties. It's intended to be used to render passes of a scene that will later be used in a compositing program or post-process script.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
David Baker / Rune Spaans Lighten v1.0
141 KB
Material
Compiled / Description
03.05.2012

This is pretty much identical to the Shellac material, except it uses the Photoshop lighten algorithm to combine two materials. It was originally written for Rune Spaans while he was working on the film Troll Hunter, where it was used for adding reflections to skin and glass objects.

32-bit: Yes
64-bit: Yes

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