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96 records match your query.
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Author / WWW Name / Download Plugin Type
Fabio Policarpo Relief Mapping v1.8
1.81 MB
Material
Compiled / Description
01.04.2011

This texture plugin implements the Relief Mapping technique for use in Max off-line renderings. It deliverers a high quality per-pixel displacement mapping solution only based on texture maps (no extra geometry is generated for the displacement).
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John Burnett InfoTexture v3.31.2011
85.6 KB
Material
Compiled / Description
31.03.2011

This material shades the surface according to various surface properties. It's intended to be used to render passes of a scene that will later be used in a compositing program or post-process script.
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John Burnett UVW to RGB v3.31.2011
53.6 KB
Material
Compiled / Description
31.03.2011

Uses UVW channels to shade the surface of an object. Useful for viewing how the UV mapping flows along a surface.
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John Burnett Warp Texture v3.31.2011
56.7 KB
Material
Compiled / Description
31.03.2011

WarpTexture distorts one texture with another texture. Each RGB component of the warp texture will distort the corresponding UVW/XYZ value of the Target texture (ie. the warp red will push the Target texture along U/X).
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David Baker SolidColor2 v1.2
117 KB
Material
Compiled / Description
31.03.2011

This is a rewrite of the old BlurBeta SolidColor plugin. It is a bit faster than the old one, and it also adds mental ray support.
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Philip Palmer Stereoscopy Shader v1.0
43.2 KB
Material
Compiled / Description
11.05.2010

This DirectX Shader (FX) file performs stereoscopic rendering in the Max viewport. It provides the following 3D output formats:
- Anaglyph (coloured glasses)
- Interlaced (eg. Zalman)
- Checkerboard (eg. DLP)
- Anaglyph-checkerboard (coloured glasses)
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Author / WWW Name / Download Plugin Type
HABWare IBitmap v9.0
77 KB
Material
Compiled / Description
04.04.2010

An extension of the Bitmap texture plugin which properly handles interlaced images with field-rendering.
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Author / WWW Name / Download Plugin Type
Wang Jing Realtime Water Shader v1.0
29.5 MB
Material
Compiled / Description
07.01.2009

This is a viewport shader for doing realtime water. It comes with a demo scene to get you started.
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Wang Jing Agusturinn Shader v1.0
48.6 MB
Material
Compiled / Description
16.09.2008

This viewport shader offers the following features:
- One UV texture
- Two point lights
- Diffuse map (including alpha to control transparency)
- Ambient Occlusion map or Lightmap (share the same channel)
- Normal map
- Specular map
- Specular level map
- Gloss map
- Emissive map
- Two types of Cubemap
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Author / WWW Name / Download Plugin Type
Rob Galanakis UberShader v1.0
9.35 KB
Material
Compiled / Description
17.02.2008

This is a DirectX version of a viewport uber-shader using most of Rob's common functions. Jack of all trades, master of none, it includes normal, offset, parallax occlusion mapping and most/all of the algorithms found on his Functions page.

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