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Author / WWW | Name / Download | Plugin Type |
Sisyphus Software | Grass-O-Matic v1.2 455 KB |
Object |
Compiled / Description | ||
11.04.2014 Grass-O-Matic is a procedural object which generates animated grass or hair. It allows you to individually configure and animate all the major characteristics of its grass geometry, and it also includes a built-in, gust-based wind system. |
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Author / WWW | Name / Download | Plugin Type |
GuruWare | gw::Ivy v0.976b 2.37 MB |
Object |
Compiled / Description | ||
09.09.2017 Based on Thomas Luft's Ivy Generator, this plugin lets you grow ivy on any model scene. The growth of the ivy can be animated, and it has a load of settings to help you try and keep your ivy under control. |
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Author / WWW | Name / Download | Plugin Type |
Boomer Labs | Influence Helper v1.0 157 KB |
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Compiled / Description | ||
25.04.2016 This helper plugin is designed to provide added flexibility to plugins that make use of object proximity for determining influence upon another object. Examples of plugins that benefit from this are pMorph and SplineTools, also from Boomer Labs. Plugin developers are encouraged to contact Boomer Labs if they wish to add Influence Helper support to their plugins as well. |
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Author / WWW | Name / Download | Plugin Type |
Steven Dao | iWave Ocean v1.0 5.59 MB |
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Compiled / Description | ||
07.05.2014 This plugin is based on Jerry Tessendorf's ocean simulation course notes from SIGGRAPH. The plugin supports generating ambient waves on an open ocean; at the heart of the process, they use an FFT to sum many individual waves constructed from a statistical model. It also supports dynamic interaction with collision objects using a convolution kernel over a grid of wave points (Tessendorf's 'iWave' method). The source code can be found here. |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | L-System Object v1.0 172 KB |
Object |
Compiled / Description | ||
25.02.2015 An L-System Object plugin for experimenting with L-Systems. Fractal-like forms are easy to describe with an L-System, and plant models or other natural-looking organic forms are easy to define. |
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Author / WWW | Name / Download | Plugin Type |
J. Antonio Amblés | LightMesh v0.9 76.1 KB |
Object |
Compiled / Description | ||
18.04.2012 With this plugin you can turn any object into a light source. This is done by putting a light on every vertex of a mesh. These lights can be omni or free direct and their color will be defined by: 1) the color of the bitmap texture on every vertex; 2) the diffuse color of the material assigned to the object; 3) the color of the object. |
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Author / WWW | Name / Download | Plugin Type |
HABWare | Moebius v9.0 108 KB |
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Compiled / Description | ||
05.05.2012 A plugin that generates moebius tapes for you. |
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Author / WWW | Name / Download | Plugin Type |
David Baker | mr Geometry Shader Object v1.01 271 KB |
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Compiled / Description | ||
09.04.2014 This plugin is needed if you want to use mental ray geometry shaders in Max. |
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Author / WWW | Name / Download | Plugin Type |
John Burnett | NullHelper v4.23.2012 84.7 KB |
Object |
Compiled / Description | ||
23.04.2012 A bit like a (much) enhanced Dummy object, with options including shape, wirecolor, size, and viewport labels, etc. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Particle Spline Object v1.02b 37.8 KB |
Object |
Compiled / Description | ||
14.11.2012 A spline object that uses a particle system as a reference. Basically it draws a spline between all the particles based on their age. This version adds support for Particle Flow. |