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Author / WWW | Name / Download | Plugin Type |
Mark Williams | Mosaic v1.01 28 KB |
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23.04.2012 This texture is for making mosaics or tiles with a jitter setting for making the tiling irregular and a hole setting for randomly removing tiles. |
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Author / WWW | Name / Download | Plugin Type |
Mark Williams | Pen v1.11 258 KB |
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23.04.2012 This texture plugin allows one object to 'draw' on another. Useful for animations of pens, erasers, etc. |
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Author / WWW | Name / Download | Plugin Type |
Mark Williams | Scratch v1.21 33.4 KB |
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23.04.2012 This texture plugin is for creating scratches and other subtle surface features for more photorealistic renders. It looks great when used as a bump map. |
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Andrew Reid | EdgeMap v1.01 31 KB |
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20.04.2012 EdgeMap is a procedural texture that draws lines along the face edges of an object. |
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David Baker | SolidColor2 v1.2 116 KB |
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19.04.2012 This is a rewrite of the old BlurBeta SolidColor plugin. It is a bit faster than the old one, and it also adds mental ray support. |
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Author / WWW | Name / Download | Plugin Type |
David Baker | ctrl_Colors for Max v1.1 126 KB |
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19.04.2012 This is a plugin front-end for the ctrl_Colors mental ray shader written by Francesca Luce. The plugin makes it a lot easier to understand all of the shader settings, and can be applied like any other texture map in Max. It consists of 11 different shaders for working with colours: color_balance, color_correction, color_compose, color_keyer, color_picker, color_smoothranges, color_math and 4 shaders for color conversions. This plugin only works if using the mental ray renderer. |
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Author / WWW | Name / Download | Plugin Type |
Jerry Ylilammi | BerconMaps v3.03 1.44 MB |
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15.04.2012 This plugin contains 5 new procedural materials for Max: Wood, Noise, Tile, Gradient and Distortion. All of them are 3D maps except for Tile. They will work with scanline, V-Ray, finalRender and Brazil (not mental ray). |
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Author / WWW | Name / Download | Plugin Type |
Philip Palmer | Stereoscopy Shader v1.0 43.2 KB |
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11.05.2010 This DirectX Shader (FX) file performs stereoscopic rendering in the Max viewport. It provides the following 3D output formats: - Anaglyph (coloured glasses) - Interlaced (eg. Zalman) - Checkerboard (eg. DLP) - Anaglyph-checkerboard (coloured glasses) |
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Author / WWW | Name / Download | Plugin Type |
Wang Jing | Realtime Water Shader v1.0 29.5 MB |
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07.01.2009 This is a viewport shader for doing realtime water. It comes with a demo scene to get you started. |
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Author / WWW | Name / Download | Plugin Type |
Wang Jing | Agusturinn Shader v1.0 48.6 MB |
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Compiled / Description | ||
16.09.2008 This viewport shader offers the following features: - One UV texture - Two point lights - Diffuse map (including alpha to control transparency) - Ambient Occlusion map or Lightmap (share the same channel) - Normal map - Specular map - Specular level map - Gloss map - Emissive map - Two types of Cubemap |