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101 records match your query.
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Author / WWW Name / Download Plugin Type
Peter Watje Particle Paint v1.2
42.7 KB
Material
Compiled / Description
11.04.2014

This material turns a particle system into a spray can.
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Author / WWW Name / Download Plugin Type
Chaos Group VRayBump2Normal v1.0
211 KB
Material
Compiled / Description
24.03.2014

Bump2Normal converts a bump map into a normal map on the fly.

This plugin only works together with V-Ray v2.0 and V-Ray v3.0, you need to put it in the 'vrayplugins' folder.
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Author / WWW Name / Download Plugin Type
BlurBeta MultiBlend v2.0
2.98 MB
Material
Compiled / Description
17.03.2014

A multichannel material compositor with stacking controls and masks.
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Author / WWW Name / Download Plugin Type
BlurBeta Blur Matte v1.03
2.98 MB
Material
Compiled / Description
21.02.2014

A modified and extended matte material - supports bumpmaps, etc.
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Author / WWW Name / Download Plugin Type
Luigi Kavijian / Drew Watts DOTA2 Hero Shader v2.3
44.5 KB
Material
Compiled / Description
25.01.2014

This is a powerful viewport shader for use in the Max viewport which includes the following features:
- Half-lambert diffuse term with controllable falloff
- Additive rimlighting for make your models pop
- Phong speculars
- Mask support, as seen on DOTA2
- All of the fancy effects that Valve uses :o)

For the latest updates and more information about the shader, head over to the thread at the Polycount forum.
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Author / WWW Name / Download Plugin Type
NVIDIA ARC GmbH iray Material v1.5
1.42 MB
Material
Compiled / Description
29.10.2013

This is a specialized Max plugin that provides access to iray's powerful material model. Amongst other things, it features:
- 3 layers: glossy coating, metallic flakes, glossy/diffuse/transparent base
- Backscattering (for realistic fabrics)
- Metallic flakes (for great car paint)
- Sub-surface scattering
- Thin film coating
- Spectral dispersion
- Anisotropy on each layer
- Emission (self-illuminance)
- Displacement, bump, round corners, cutout
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Author / WWW Name / Download Plugin Type
Chaos Group VRayBumpMtl v1.0
156 KB
Material
Compiled / Description
06.09.2013

This material allows you to apply bump mapping to any other V-Ray compatible material (eg. VRayBlendMtl, Multi/Sub-object etc).

This plugin only works together with V-Ray 2.x and V-Ray 3.x, so you need to put it in the 'vrayplugins' folder.
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Author / WWW Name / Download Plugin Type
Till Maginot Toon / Comic Realtime Shader v0.60
9.6 KB
Material
Compiled / Description
15.08.2013

This realtime viewport cel-shader needs a graphics card that can handle shader model 3.0. It gives you a choice between a 1-light and 3-light setup, and can do more than just toon shading.
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Author / WWW Name / Download Plugin Type
Chaos Group VRayColor2Bump v1.0
81.9 KB
Material
Compiled / Description
29.04.2013

This texture allows you to derive a bump map from any Max color texture. It is useful in case you want to apply eg. a Color Correction texture to your bump map. It can also be used together with the VRayDistanceTex texture to produce 'rounded' corners at intersections of two meshes.

This plugin only works together with V-Ray v2.0 and higher, you need to put it in the 'vrayplugins' folder.
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Author / WWW Name / Download Plugin Type
Laurens Corijn / Robbert-Jan Brems Xoliul Shader v2.0
29.5 MB
Material
Compiled / Description
03.02.2013

This is a powerful viewport shader for use in the Max viewport which includes the following features:
- Clean, readable code that is easy to follow for those wanting to learn
- 3 lights support
- All the regular stuff like diffuse, spec, gloss, normal and glow maps
- Correct additive specular calculation
- Better glossmap control with offset and range parameters
- Alternative Half Lambert shading model, like in TF2
- Extensive Fresnel effects like rimlight and cubemap reflections
- Object-space normalmap support, since there aren't many shaders for that
- Realtime shadows in Max 2009 and higher, with soft-shadow blur (Max 2010 and higher)
- Image Based Lighting with cubemaps, for better ambient conditions
- Blurry reflections controllable by glossiness map
- and more...

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