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Author / WWW Name / Download Plugin Type
Peter Watje Linked XForm+ v0.5
27.5 KB
Modifier
Compiled / Description
25.10.2012

This is basically a spiffed up version of the Linked Xform modifier. All bones in the system are equally weighted and have a radial influence from the center of the bone.
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Author / WWW Name / Download Plugin Type
Grant Adam Map to Vertex Color v1.0
25.6 KB
Modifier
Compiled / Description
28.04.2022

This is a modifier that converts a map to vertex colours (or modifies any channel). It also has options to assign a vertex selection by the maps values.
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Author / WWW Name / Download Plugin Type
Heiko Achilles Mesh Army Knife v1.82
4.94 MB
Modifier
Compiled / Description
15.07.2016

Mesh Army Knife is a customized version of the standard modifier 'Edit Mesh'. It includes the following enhancements and new features:
- Leaner Interface
- Options are saved
- Better Navigation in command modes
- Properties Checkboxes
- Attach and Attach List
- Vertex Target weld UV correction
- Target weld color correction
- Hidden Edges unselectable in Objects with 'Edges Only'-flag
- VisEdges Mode
- New Buttons in Edge mode: All Vis, All Invis, Mat Vis, Tile Vis
- New detach buttons and detach details
- New Subobject Levels 'UV Faces' and 'UV Polys'
- New UV command mode 'Turn'
- New UV command mode 'Map'
- New spinner 'Offs'
- New Button 'SelThis'
- Fixed Edit Mesh mapping bug
- Fixed Edit Mesh Vertex Color Bug
- New Geometry Paint Feature: Selection, Deletion, MatID, Vertex Paint and Sculpt tools

For a full description of all the features, take a look here.
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Author / WWW Name / Download Plugin Type
Peter Watje Mesh to Spline v0.4b
25 KB
Modifier
Compiled / Description
25.10.2012

A modifier that takes a mesh and turns it into splines so that it can be used with Surface Tools.
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Author / WWW Name / Download Plugin Type
NVIDIA Corporation NVIDIA HairWorks v1.2.1
3.67 MB
Modifier
Compiled / Description
29.11.2016

The HairWorks modifier allows you to export hair guides for use with the HairWorks hair simulation and rendering technology. The modifier works on top of the Hair and Fur solution built into Max, and sets up the guides and growth mesh for export.

HairWorks features include:
- Supports off-the shelf grooming tools
- Shape and style control
- Self shadowing
- Body to hair shadow casting
- Wind interaction
- Level of Detail
- Scalability
- Real time editing in viewer
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Author / WWW Name / Download Plugin Type
NVIDIA Corporation NVIDIA HairWorks v1.2.1
14.2 MB
Modifier
Compiled / Description
23.10.2017

The NVIDIA HairWorks plugin allows you to export assets for the NVIDIA HairWorks SDK. NVIDIA HairWorks enables advanced simulation and rendering techniques for richer visual appeal and provides a deeply immersive experience. HairWorks is the culmination of over 8 years of R&D and harnessed into creating a versatile pipeline for a variety of character designs.
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Author / WWW Name / Download Plugin Type
Peter Watje Object Deform v1.0a
54 KB
Modifier
Compiled / Description
29.10.2012

This modifier lets you deform one object with another. Apply the Object Deform modifier to the object that you want to be deformed. Create another object and animate it cross the surface the object. Then pick that object as your deform object. This will allow you to do effects like footprints in the snow, or dragging your finger in the sand.
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Author / WWW Name / Download Plugin Type
Pavel Kuznetsov Object ID v1.0
31.7 KB
Modifier
Compiled / Description
26.05.2012

This is a World Space Modifier which allows you to animate the Object ID's of objects in your scene.
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Author / WWW Name / Download Plugin Type
MagicPictures Studio, Inc. OpenSubDiv MPS v1.67
1.57 MB
Modifier
Compiled / Description
24.05.2023

This is an OpenSubdiv implementation for Max that is compatible with Maya and Mudbox, allowing you to export your SubDiv meshes with creases to other applications.
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Author / WWW Name / Download Plugin Type
Peter Watje Particle Displace v1.2
28.5 KB
Modifier
Compiled / Description
14.11.2012

This plugin works just like the regular Displace modifier, except instead of a gizmo, it uses a particle system to displace the object. It also has basic support for Particle Flow.

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