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Author / WWW | Name / Download | Plugin Type |
Itoo Software | Glue Tool v2.7 468 KB |
Utility |
Compiled / Description | ||
12.04.2023 This plugin aligns the pivot point of a selection of objects over the surface of a base object. Can also conform a spline over the surface. |
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Author / WWW | Name / Download | Plugin Type |
Lukas Cone | HavokMax v1.13 876 KB |
Utility |
Compiled / Description | ||
10.05.2021 This plugin allows you to import and export Havok files. |
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Author / WWW | Name / Download | Plugin Type |
HABWare | HMesher v9.1 57.1 KB |
Utility |
Compiled / Description | ||
05.05.2012 HMESHER allows you to explore a mesh object. You can detach submeshes using the connectivity information in a mesh. |
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BlurBeta | LightBoy v2.01 2.98 MB |
Utility |
Compiled / Description | ||
02.05.2012 A tool for managing scene lighting from a lightboard. |
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Author / WWW | Name / Download | Plugin Type |
Piranha Bytes | Mesh Inspector v1.0 1.23 MB |
Utility |
Compiled / Description | ||
01.10.2015 Mesh Inspector is a .Net plugin to check scene nodes for degenerated faces, bad smoothing groups, isolated vertices etc. |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | Object Utilities v1.01 2.98 MB |
Utility |
Compiled / Description | ||
02.05.2012 Lets you interrogate, rename and cleanup objects in Max. |
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Author / WWW | Name / Download | Plugin Type |
HABWare | Panorama v9.1 99.8 KB |
Utility |
Compiled / Description | ||
05.07.2012 A utility that allows you to render a panorama image from your scene which can be used by Live Pictures Viewer. |
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Author / WWW | Name / Download | Plugin Type |
Autodesk, Inc. | Physique2Skin Utility v1.0 199 KB |
Utility |
Compiled / Description | ||
15.05.2014 This utility converts Physiqued meshes to skinned meshes. Thanks go to John Brandwood for recompiling this for Max 2008 to 2013! |
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Author / WWW | Name / Download | Plugin Type |
Mankua / Josef Wienerroither | PowerStamper v1.0 1.44 MB |
Utility |
Compiled / Description | ||
06.11.2021 PowerStamper builds textures using bitmap projection. This means that an image is projected onto the 3D surface of a model, and stamped into its material bitmap textures. The image is projected using the active viewport, which can be an orthogonal projection (Top, Front, User) or a perspective projection (Camera, Spot Light). The projected image is known as the 'Stamping Image' and the material bitmaps as the 'Output Bitmaps'. More information can be found here, and the latest source code is available from Josef Wienerroither's GitHub repository. |
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Author / WWW | Name / Download | Plugin Type |
Lockheed Martin Corp. | Prepar3D Modelling Tools v5.3.17.28160 140 MB |
Utility |
Compiled / Description | ||
19.01.2022 Enables you to create and export assets for use with Prepar3D, a visual simulation platform that allows users to create training scenarios across aviation, maritime and ground domains. |