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Author / WWW Name / Download Plugin Type
Hugo Apellido G2 Skin Utility v1.0.0.3
1.62 MB
Utility
Compiled / Description
03.02.2014

This utility plugin creates meshes from *.g2skin text files from the game Soldier of Fortune II.
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Author / WWW Name / Download Plugin Type
Itoo Software Glue Tool v2.7
453 KB
Utility
Compiled / Description
18.04.2022

This plugin aligns the pivot point of a selection of objects over the surface of a base object. Can also conform a spline over the surface.
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Author / WWW Name / Download Plugin Type
Lukas Cone HavokMax v1.13
876 KB
Utility
Compiled / Description
10.05.2021

This plugin allows you to import and export Havok files.
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Author / WWW Name / Download Plugin Type
HABWare HMesher v9.1
57.1 KB
Utility
Compiled / Description
05.05.2012

HMESHER allows you to explore a mesh object. You can detach submeshes using the connectivity information in a mesh.
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Author / WWW Name / Download Plugin Type
BlurBeta LightBoy v2.01
2.98 MB
Utility
Compiled / Description
02.05.2012

A tool for managing scene lighting from a lightboard.
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Author / WWW Name / Download Plugin Type
Piranha Bytes Mesh Inspector v1.0
1.23 MB
Utility
Compiled / Description
01.10.2015

Mesh Inspector is a .Net plugin to check scene nodes for degenerated faces, bad smoothing groups, isolated vertices etc.
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Author / WWW Name / Download Plugin Type
BlurBeta Object Utilities v1.01
2.98 MB
Utility
Compiled / Description
02.05.2012

Lets you interrogate, rename and cleanup objects in Max.
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Author / WWW Name / Download Plugin Type
HABWare Panorama v9.1
99.8 KB
Utility
Compiled / Description
05.07.2012

A utility that allows you to render a panorama image from your scene which can be used by Live Pictures Viewer.
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Author / WWW Name / Download Plugin Type
Autodesk, Inc. Physique2Skin Utility v1.0
199 KB
Utility
Compiled / Description
15.05.2014

This utility converts Physiqued meshes to skinned meshes.

Thanks go to John Brandwood for recompiling this for Max 2008 to 2013!
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Author / WWW Name / Download Plugin Type
Mankua / Josef Wienerroither PowerStamper v1.0
1.44 MB
Utility
Compiled / Description
06.11.2021

PowerStamper builds textures using bitmap projection. This means that an image is projected onto the 3D surface of a model, and stamped into its material bitmap textures.

The image is projected using the active viewport, which can be an orthogonal projection (Top, Front, User) or a perspective projection (Camera, Spot Light). The projected image is known as the 'Stamping Image' and the material bitmaps as the 'Output Bitmaps'.

More information can be found here, and the latest source code is available from Josef Wienerroither's GitHub repository.

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