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Author / WWW | Name / Download | Plugin Type |
HSReina | Pangya Puppet File Importer v0.1.7 115 KB |
Import / Export |
Compiled / Description | ||
12.12.2015 This plugin can import PET models (*.pet) from Pangya, an online multiplayer casual golf simulation game. At the moment the plugin imports meshes and materials (textures must be in the same folder), bones, skinning and mask textures. |
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Bruno Heidelberger / IMVU Inc. | IMVU Cal3D Exporter v0.9.1 273 KB |
Import / Export |
Compiled / Description | ||
03.10.2015 This is a Max exporter for IMVU (an avatar-based social network and virtual world) based on the Cal3D Open Source code. |
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tazpn / blabba | NIF Import / Export v3.7.2 3.08 MB |
Import / Export |
Compiled / Description | ||
01.08.2015 Enables you to create and edit content stored in the NetImmerse File Format. NIF files store the 3D models used in several popular PC games based on the NetImmerse/Gamebryo game engine. The plugin also contains the NIF Props utility for setting collision mesh, material and layer attributes, as well as the NIF Furniture object for placing furniture markers in scenes. |
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Exocortex Technologies, Inc. | Alembic for 3DS Max v1.1.151 45.7 MB |
Import / Export |
Compiled / Description | ||
09.06.2015 The Exocortex Crate product suite is a set of open source, professional grade Alembic plugins and tools that enable VFX studios and independent VFX professionals to standardize their tool chains around the Alembic file format as the core data interchange and automation format. The Exocortex Crate suite consists of three digital content creation (DCC) plugins for Alembic import/export. These three plugins provide a consistent interface and guaranteed data convertibility between other Exocortex Crate components: - Alembic for Softimage - Alembic for 3DS Max - Alembic for Maya In addition to the DCC tool plugins, there are also two complimentary tools: - Alembic for Python - Alembic for Arnold Originally a commercial plugin, Exocortex have kindly made the plugin suite open source. You can find the source code here. |
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VRMedia Srl | AAM Exporter v2.8 251 KB |
Import / Export |
Compiled / Description | ||
26.05.2015 Exports AAM (Ascii Animated Mesh) files for use with the XVR (eXtreme Virtual Reality) development environment dedicated to virtual reality and augmented reality applications. |
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Hugo Apellido | MAP Import v1.025b 2.31 MB |
Import / Export |
Compiled / Description | ||
08.04.2015 Allows you to import .map and .vmf files into Max. |
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Andrew Morozov | SRTM3 Data Importer v1.0 15 MB |
Import / Export |
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19.03.2015 Allows you to import srtm3 files from NASA's Shuttle Radar Topography Mission (SRTM). More details about the format can be found here |
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Thomas Krijnen | IfcMax Importer v0.4.0 RC2 4.64 MB |
Import / Export |
Compiled / Description | ||
26.02.2015 This importer allows Max to import .ifc files coming from IfcOpenShell, an open source (LGPL) software library that helps users and software developers to work with the IFC file format. The IFC file format can be used to describe building and construction data. The format is commonly used for Building Information Modelling. |
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Robin Lockhart | AWD Exporter v0.9.91 1.91 MB |
Import / Export |
Compiled / Description | ||
22.10.2014 Allows you to export AWD2 files from Max. AWD is a binary file format for 3D scenes, objects and related data for use with the Away3D engine (a realtime 3D engine for Flash in ActionScript 3.0). |
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Derek Nedelman | OgreMax v2.6.4 41.9 MB |
Import / Export |
Compiled / Description | ||
19.10.2014 OgreMax is a collection of tools for Ogre 3D and Max. It includes the following: - A .scene exporter for Max, with precompiled binaries for Max 2010 to 2015. The .scene support is fairly extensive, and has been extended to include additional items such as shadow configuration, user data, as well as some other settings - A .scene viewer with keyboard, mouse, and Xbox 360 gamepad support. The viewer and its scene loading code can form the foundation of your own Ogre 3D game/program - Documentation is also included, which you should read before using the exporter or viewer This freeware version is for non-commercial use only, and has the following restrictions: - Only one texture coordinate set will be exported per mesh - Only one texture unit will be exported per OgreMax material - No support is provided |