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Author / WWW Name / Download Plugin Type
BlurBeta ToonAsisstant v1.01
2.98 MB
Material
Compiled / Description
02.05.2012

A material that helps set up and convert Ink'n'Paint materials.
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Author / WWW Name / Download Plugin Type
Rob Galanakis UberShader v1.0
9.35 KB
Material
Compiled / Description
17.02.2008

This is a DirectX version of a viewport uber-shader using most of Rob's common functions. Jack of all trades, master of none, it includes normal, offset, parallax occlusion mapping and most/all of the algorithms found on his Functions page.
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Author / WWW Name / Download Plugin Type
BlurBeta Utility Material v2.07
2.98 MB
Material
Compiled / Description
02.05.2012

Allows you to set material requirements, such as rendering reflections of objects without rendering the objects themselves, etc.
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Author / WWW Name / Download Plugin Type
John Burnett UVW to RGB v4.23.2012
51.6 KB
Material
Compiled / Description
23.04.2012

Uses UVW channels to shade the surface of an object. Useful for viewing how the UV mapping flows along a surface.
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Chaos Group V-Ray alSurface Alpha 3
818 KB
Material
Compiled / Description
10.10.2016

This is a partial port of the alSurface shader by Anders Langlands. The original alSurface shader is available on Bitbucket at https://bitbucket.org/anderslanglands/alshaders/wiki/Home. The main purpose of this port is to allow rendering with V-Ray for Max of skin materials set up for the Arnold renderer.
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Author / WWW Name / Download Plugin Type
Rob Galanakis Velvet Shader v1.0
3.89 MB
Material
Compiled / Description
06.05.2007

The velvet viewport shader simulates the rim/fresnel lighting effect and softened specular highlights of cloth like velvet. It uses a micro-normal and micro-specular map, meaning that fiber-level detail should be left out of the normal map. The specular level (normal alpha) can be multiplied by a color to produce a colored specular highlight, which is very important for the rim lighting on certain materials.
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Author / WWW Name / Download Plugin Type
Drew Watts Vertex Alpha Blend Viewport Shader v0.4
8.5 KB
Material
Compiled / Description
25.09.2012

This is a viewport shader for previewing blended materials in Max.
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Author / WWW Name / Download Plugin Type
Chaos Group VRayBump2Normal v1.0
211 KB
Material
Compiled / Description
24.03.2014

Bump2Normal converts a bump map into a normal map on the fly.

This plugin only works together with V-Ray v2.0 and V-Ray v3.0, you need to put it in the 'vrayplugins' folder.
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Author / WWW Name / Download Plugin Type
Chaos Group VRayBumpMtl v1.0
156 KB
Material
Compiled / Description
06.09.2013

This material allows you to apply bump mapping to any other V-Ray compatible material (eg. VRayBlendMtl, Multi/Sub-object etc).

This plugin only works together with V-Ray 2.x and V-Ray 3.x, so you need to put it in the 'vrayplugins' folder.
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Author / WWW Name / Download Plugin Type
Chaos Group VRayColor2Bump v1.0
81.9 KB
Material
Compiled / Description
29.04.2013

This texture allows you to derive a bump map from any Max color texture. It is useful in case you want to apply eg. a Color Correction texture to your bump map. It can also be used together with the VRayDistanceTex texture to produce 'rounded' corners at intersections of two meshes.

This plugin only works together with V-Ray v2.0 and higher, you need to put it in the 'vrayplugins' folder.

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