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Siger Studio | SigerNoise v1.0.4 216 KB |
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12.04.2017 This 3D noise map includes an implementation of well-known noise patterns such as Perlin, Simplex and Worley (Voronoi). The plugin contains two texture maps: ProSimplex and ProVoronoi. Both support a large number of fractal options such as fBm, Turbulence, Ridged Multifractal, etc. With distortion and mapping of all parameters from Size to Fractal Octaves you can get an infinite number of different patterns. |
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Siger Studio | SigerScratches v1.0.4 162 KB |
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12.04.2017 This texture map applies random scratches to the surface of an object to provide a worn-in, rough look. The plugin applies several long, thin, overlapping cuts in up to 8 different layers. With distortion and mapping of parameters you can get an infinite number of different patterns. |
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Allegorithmic | Substance plugin for 3ds Max v2.0.1 659 KB |
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20.02.2017 This is an updated version of the shipping Substance plugin that adds support for Substance Engine v6. |
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Chaos Group | V-Ray alSurface Alpha 3 818 KB |
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10.10.2016 This is a partial port of the alSurface shader by Anders Langlands. The original alSurface shader is available on Bitbucket at https://bitbucket.org/anderslanglands/alshaders/wiki/Home. The main purpose of this port is to allow rendering with V-Ray for Max of skin materials set up for the Arnold renderer. |
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David Baker | WireColor v1.0 35.7 KB |
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17.05.2016 This is a very simple texmap that uses the wirecolor of the object it is applied to. There are no settings at all, just apply it to the diffuse slot or wherever. |
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Kostas Gialitakis | ShaderFX TGA PBL v1.0 RC7 3.26 MB |
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08.02.2016 This is a port of the TGA Physically Based Shader to the new ShaderFX format in Max and Maya. Features include: - A real life material based fresnel term - A substance texture to mimic real-life reflection / refraction - A roughness texture to define surface structure (smooth/rough) - Image based lighting via a cube map - Roughness controlled sharpness of reflections - Linear shading pipeline - Transparency support through the Albedo texture alpha channel - Energy conservation for light amount - A bundled cheat sheet image with color swatches - A bundled cube map to get started - Optional Blended Normals diffuse lighting method - Shadows with directional and spot lights |
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Chaos Group | VRayTriPlanarTex v1.0 61.5 KB |
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19.10.2015 This V-Ray plugin gives you the ability to do blended box mapping. For a full description of what blended box mapping is good for, take a look at this blog post from Neil Blevins. |
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MoPho Games | PBRTK v0.2 1.13 MB |
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28.09.2014 PBRTK is a physically-based viewport shader which employs the popular metalness workflow for authoring physically-based content for next-gen game engines such as Unreal Engine 4. It allows you to preview your game art right inside Max in a very close way to how it will appear in the final game engine, complete with albedo, metalness, ao, roughness, and normal maps, with support for diffuse and specular image-based lighting. |
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Cuneyt Ozdas | Color Correct v3.4.129 893 KB |
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23.06.2014 Color Correct is a map type that lets you change the colors of a map by using image processing techniques. |
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Gugila | GroundWiz Lite v1.920 36.6 MB |
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18.06.2014 GroundWiz Terrain Map, an easy to use yet powerful procedural 3D terrain map for Max, will bring you much power and control for generating realistic terrain textures. Furthermore, GroundWiz Planter, a mass placement and instancing tool, handles millions of objects in Max. It will help you merge vegetation, rocks and other nature elements and quickly create realistic interactive scenes of nature/landscape. GroundWiz also comes with a Mental Ray shader which enables MR to render the GroundWiz procedural maps. This Lite version is only free for non-commercial use. To see a list of restrictions compared to the full version, click here. |