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Author / WWW Name / Download Plugin Type
Itoo Software Clone v2.4
306 KB
Modifier
Compiled / Description
28.03.2019

Clone is a modifier used to create replicated objects, similar to the Array tool in Max but parametric.
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Author / WWW Name / Download Plugin Type
John Burnett BindPoints v4.11.2014
85.3 KB
Modifier
Compiled / Description
11.04.2014

This is a collection of modifiers that lets you link points on an object to other points, faces, splines, or objects. They can be thought of as weighted Linked XForm modifiers that let you link to any number of sub-object parts of another object. All the modifiers have no properties and essentially no UI. They are entirely operated through a set of MAXScript functions.
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Author / WWW Name / Download Plugin Type
LittleLordPotala VoroFrag v2.5a
3.31 MB
Modifier
Compiled / Description
30.05.2014

VoroFrag is a Voronoi fracturing modifier. It supports convex, concave and hollow meshes, and can fragment open sufaces without creating a volume. It allows the creation of gaps between fragments, as well as letting you detach fragments into separate nodes. It also respects mapping coordinates, material IDs and normals.
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MagicPictures Studio, Inc. OpenSubDiv MPS v1.53
960 KB
Modifier
Compiled / Description
18.04.2019

This is an OpenSubdiv implementation for Max that is compatible with Maya and Mudbox, allowing you to export your SubDiv meshes with creases to other applications.
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Author / WWW Name / Download Plugin Type
Mankua UVW Frame v1.0
254 KB
Modifier
Compiled / Description
26.09.2014

UVW Frame is composed of two plugins, a helper that displays a frame in the viewport, and a modifier that converts any mesh that is inside this frame to a UVW mesh for another object. UVW Frame allows the artist to manipulate the UVW mesh in a 3D viewport, to use the editable plugins on this mesh, and to use as many modifiers as they like.

More information can be found here, and the source code is available here.
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Author / WWW Name / Download Plugin Type
Markus Boos CameraMapGemini v0.18 beta
683 KB
Modifier
Compiled / Description
09.04.2015

This is a new camera map modifier that makes your Max projection work more flexible, more stable and easier to manage. It overcomes the limitations of all currently available camera projection modifiers and finally allows you to use projections that no longer rely on having the same resolution and/or image aspect ratio as the rendered output image.

Features include:
- Supports up to 10 individual projections in 1 modifier
- Projection resolution settings are independent from render resolution
- All projections can be toggled on / off individually within the modifier
- Projection camera names are clearly visible in separate scrolling text field
- Projection cameras are directly selectable in the modifier panel
- Acts like a WorldSpace Camera Map modifier (accounts for object / camera transformation)
- Being a regular ObjectSpace modifier, other modifiers still can go on top
- More stable than the Max default Camera Map object space and world space modifiers
- Works properly as an instanced modifier
- All parameters exposed and controllable via MAXScript
- Option to act as an object space modifier so that projections are frozen at a certain frame
- Each projection can have its own map size
- Per pixel rendering supported by custom CameraMapGeminiMap
- Additional controls for projection angle threshold, toggles for projecting on back faces and faces behind the camera
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Author / WWW Name / Download Plugin Type
NVIDIA Corporation NVIDIA PhysX Plugin v4.2.21119.23282
63.1 MB
Modifier
Compiled / Description
25.11.2018

The PhysX physics engine is available to use within Max without having to launch an external viewer. This tight coupling makes it possible to quickly test your models within a physics environment to ensure they are working as desired. This latest version also adds support for the APEX clothing part of PhysX and APEX Destruction.
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Author / WWW Name / Download Plugin Type
NVIDIA Corporation NVIDIA HairWorks v1.2.1
3.67 MB
Modifier
Compiled / Description
29.11.2016

The HairWorks modifier allows you to export hair guides for use with the HairWorks hair simulation and rendering technology. The modifier works on top of the Hair and Fur solution built into Max, and sets up the guides and growth mesh for export.

HairWorks features include:
- Supports off-the shelf grooming tools
- Shape and style control
- Self shadowing
- Body to hair shadow casting
- Wind interaction
- Level of Detail
- Scalability
- Real time editing in viewer
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Author / WWW Name / Download Plugin Type
NVIDIA Corporation NVIDIA HairWorks v1.2.1
14.2 MB
Modifier
Compiled / Description
23.10.2017

The NVIDIA HairWorks plugin allows you to export assets for the NVIDIA HairWorks SDK. NVIDIA HairWorks enables advanced simulation and rendering techniques for richer visual appeal and provides a deeply immersive experience. HairWorks is the culmination of over 8 years of R&D and harnessed into creating a versatile pipeline for a variety of character designs.
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Author / WWW Name / Download Plugin Type
Pavel Kuznetsov Object ID v1.0
18.9 KB
Modifier
Compiled / Description
04.05.2019

This is a World Space Modifier which allows you to animate the Object ID's of objects in your scene.

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