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Author / WWW Name / Download Plugin Type
Hugo Apellido LightWave Object Importer v1.015.1
14.4 MB
Import / Export
Compiled / Description
11.02.2020

This beta importer can handle both LWOB and LWO2 file formats, but at the moment will only import meshes with no texture coordinates. It works with simple objects, but will probably fail on complex scenes. It can also only import a maximum of 50,000 vertices per scene (at the moment).
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Author / WWW Name / Download Plugin Type
Hugo Apellido MAP Export v1.0.1.8 Beta
17 MB
Import / Export
Compiled / Description
19.07.2014

This is a collection of plugins that lets you export scenes from Max to the file formats used for levels in Soldiers of Fortune II, Quake III, Aliens vs. Predator 2, Call of Duty 4, Doom3, HalfLife and Counter-Strike
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Author / WWW Name / Download Plugin Type
Imagination Technologies Ltd. PVRGeoPOD v2.28.0
41.1 MB
Import / Export
Compiled / Description
08.12.2020

This is the official PowerVR geometry and animation exporter for exporting model data into the optimised PowerVR POD file format. Features include:
- Optimises data order for PowerVR MBX or PowerVR SGX
- Exports to PowerVR object data format (POD files)
- Supports binary and C header formats
- Multiple vertex and triangle sorting algorithms
- Supports all data types including float, fixed, bytes, shorts, etc.
- Support for bump mapping tangent coordinate system
- Optimised data storage including 'instancing'
- Keyframe and skinning animation support
- Matrix palette batching
- Camera and light information and animation
- Loader source code provided in SDK
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Author / WWW Name / Download Plugin Type
Lukas Cone RevilMax v1.8.1
573 KB
Import / Export
Compiled / Description
01.06.2021

RevilMax is an RE Engine and MT Framework importer. It currently supports loading animations (.mot.65, .mot.78, .mot.458) and motion lists (.motlist.95, .motlist.99, .motlist.486) from the RE Engine and LMT, TML from the MT Framework.
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Author / WWW Name / Download Plugin Type
Lukas Cone XenoMax v1.2.7
507 KB
Import / Export
Compiled / Description
08.12.2019

XenoMax is an importer for formats used by the Xenoblade Engine.
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Author / WWW Name / Download Plugin Type
Lukas Cone ApexMax v1.6.1
661 KB
Import / Export
Compiled / Description
01.12.2019

ApexMax is an importer for formats used by the Apex Engine from Avalanche Studios.
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Author / WWW Name / Download Plugin Type
Mark Blosser / Jon Watte kiloWatt X-port v1.5.1
1.29 MB
Import / Export
Compiled / Description
10.06.2014

kW X-port can export a scene as geometry and animation out of Max. It correctly exports geometry skinned with the ISkin modifier, as well as regular objects, with up to 4 channels of UV data, tangents, binormals, and other useful geometry options.

Additionally, it can re-write texture references (turn them relative, and/or change the extension of all textures to .dds), and ignore (or include) geometry with no material assigned.

For animations, both skinned and un-skinned animations are supported, and you can define multiple animations as separate subsets of the Max timeline. Each has its own name, and they can even have different time scales.

This version from Mark Blosser has a few improvements over the last Jon Watte version, including an option to disable 'ticks' to control the timing of animations and support for the latest Max versions.
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Author / WWW Name / Download Plugin Type
Modelo Modelo Exporter for 3ds Max v0.5.6
1.8 MB
Import / Export
Compiled / Description
27.04.2017

This plugin allows you to upload directly to the Modelo cloud platform. It also supports rendering the scene into panorama images and uploading them to modelo.io (needs V-Ray 3.4+).
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Author / WWW Name / Download Plugin Type
mofo Xporter v1.26
347 KB
Import / Export
Compiled / Description
20.06.2014

This plugin enables X-File import and export in Max. It also exports animated meshes.
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Author / WWW Name / Download Plugin Type
NeoAxis Group Ltd. NeoAxis Engine Exporter v3.5
432 MB
Import / Export
Compiled / Description
30.06.2016

This exporter is part of the NeoAxis non-commercial SDK, and is needed to transfer your Max data to the NeoAxis Game Engine, an all-purpose, modern 3D graphics engine for 3D simulations, visualizations and games.

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