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Peter Watje | Object Texture v1.01a 32.4 KB |
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24.03.2014 This texture generates a height/normal map from an object in the scene. It is useful for turning geometry in the scene into a bump map without having to render out a height map file or drawing it in a paint package. |
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Rob Galanakis | Parallax Occlusion Mapping Shader v1.0 16.8 KB |
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06.05.2007 This is a version of the ATI Toy Shop POM viewport shader converted to work in Max. |
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Peter Watje | Particle Blend Material v1.1 101 KB |
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24.03.2014 Particles Blend material is used to change a particles material based on it life. Has only been tested with Particle+, but should work with most particle systems. |
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Peter Watje | Particle Material v1.2 101 KB |
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24.03.2014 Particle Material is used to change a particles material based on it life and allows you to change materials if a collision occurs. |
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Peter Watje | Particle Paint v1.2 23.5 KB |
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11.04.2014 This material turns a particle system into a spray can. |
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HABWare | Particle Texture v9.0 41.4 KB |
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12.03.2014 Allows you to set the particle color depending on its velocity and size. |
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HABWare | Patchwork v9.0 35.8 KB |
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12.03.2014 A checker-like texture, that allows you to use the predefined shapes squares, circles and triangles for texturing. |
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MoPho Games | PBRTK v0.2 1.13 MB |
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28.09.2014 PBRTK is a physically-based viewport shader which employs the popular metalness workflow for authoring physically-based content for next-gen game engines such as Unreal Engine 4. It allows you to preview your game art right inside Max in a very close way to how it will appear in the final game engine, complete with albedo, metalness, ao, roughness, and normal maps, with support for diffuse and specular image-based lighting. |
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Mark Williams | Pen v1.11 246 KB |
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27.02.2014 This texture plugin allows one object to 'draw' on another. Useful for animations of pens, erasers, etc. |
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BlurBeta | Rain v1.01 2.14 MB |
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14.03.2014 An extension to the Drip texture map. This does animated rain, like rain falling on the surface of a pond. |