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David Baker | SolidColor2 v1.2 81 KB |
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05.03.2014 This is a rewrite of the old BlurBeta SolidColor plugin. It is a bit faster than the old one, and it also adds mental ray support. |
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David Baker | ctrl_Colors for Max v1.1 74.3 KB |
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05.03.2014 This is a plugin front-end for the ctrl_Colors mental ray shader written by Francesca Luce. The plugin makes it a lot easier to understand all of the shader settings, and can be applied like any other texture map in Max. It consists of 11 different shaders for working with colours: color_balance, color_correction, color_compose, color_keyer, color_picker, color_smoothranges, color_math and 4 shaders for color conversions. This plugin only works if using the mental ray renderer. |
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David Baker / Rune Spaans | Lighten v1.0 16.3 KB |
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04.03.2014 This is pretty much identical to the Shellac material, except it uses the Photoshop lighten algorithm to combine two materials. It was originally written for Rune Spaans while he was working on the film Troll Hunter, where it was used for adding reflections to skin and glass objects. |
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Andrew Reid | EdgeMap v1.01 17.5 KB |
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28.02.2014 EdgeMap is a procedural texture that draws lines along the face edges of an object. |
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John Burnett | InfoTexture v2.28.2014 69.1 KB |
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28.02.2014 This material shades the surface according to various surface properties. It's intended to be used to render passes of a scene that will later be used in a compositing program or post-process script. |
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John Burnett | UVW to RGB v2.28.2014 38.7 KB |
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28.02.2014 Uses UVW channels to shade the surface of an object. Useful for viewing how the UV mapping flows along a surface. |
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John Burnett | Warp Texture v2.28.2014 41.6 KB |
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28.02.2014 WarpTexture distorts one texture with another texture. Each RGB component of the warp texture will distort the corresponding UVW/XYZ value of the Target texture (ie. the warp red will push the Target texture along U/X). |
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Mark Williams | Color Replace v1.11 16 KB |
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27.02.2014 This texture plugin is for simple chroma-keying. It will selectively replace colors within a specified range of one texture with another. |
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Mark Williams | Disperse/Refract v1.01 13.8 KB |
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27.02.2014 This texture plugin is for faking wavelength-dependent refraction without having to go to the effort of rendering your image in separate R/G/B passes and compositing. |
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Author / WWW | Name / Download | Plugin Type |
Mark Williams | Graph v0.91 18.8 KB |
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27.02.2014 This texture plugin draws a graph of its input over time across texture space. Use it for polygraphs, seismographs, animated presentations, oscilloscopes, robots' mouths, and so on. |