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Author / WWW Name / Download Plugin Type
Siger Studio Thin Film v1.0.7
88 KB
Material
Compiled / Description
12.04.2017

This texture map reproduces the effect of thin film interference on a surface, such as soap bubbles, an oil film or insect wings. It can be used as a reflection color map in a material with the materials' Fresnel option, as the plugin does its own Fresnel calculations.
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Author / WWW Name / Download Plugin Type
Till Maginot Toon / Comic Realtime Shader v0.60
9.6 KB
Material
Compiled / Description
15.08.2013

This realtime viewport cel-shader needs a graphics card that can handle shader model 3.0. It gives you a choice between a 1-light and 3-light setup, and can do more than just toon shading.
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Author / WWW Name / Download Plugin Type
BlurBeta ToonAsisstant v1.01
2.14 MB
Material
Compiled / Description
14.03.2014

A material that helps set up and convert Ink'n'Paint materials.
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Author / WWW Name / Download Plugin Type
Rob Galanakis UberShader v1.0
9.35 KB
Material
Compiled / Description
17.02.2008

This is a DirectX version of a viewport uber-shader using most of Rob's common functions. Jack of all trades, master of none, it includes normal, offset, parallax occlusion mapping and most/all of the algorithms found on his Functions page.
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Author / WWW Name / Download Plugin Type
BlurBeta Utility Material v2.07
2.14 MB
Material
Compiled / Description
14.03.2014

Allows you to set material requirements, such as rendering reflections of objects without rendering the objects themselves, etc.
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Author / WWW Name / Download Plugin Type
John Burnett UVW to RGB v2.28.2014
38.7 KB
Material
Compiled / Description
28.02.2014

Uses UVW channels to shade the surface of an object. Useful for viewing how the UV mapping flows along a surface.
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Author / WWW Name / Download Plugin Type
Chaos Group V-Ray alSurface Alpha 3
818 KB
Material
Compiled / Description
10.10.2016

This is a partial port of the alSurface shader by Anders Langlands. The original alSurface shader is available on Bitbucket at https://bitbucket.org/anderslanglands/alshaders/wiki/Home. The main purpose of this port is to allow rendering with V-Ray for Max of skin materials set up for the Arnold renderer.
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Author / WWW Name / Download Plugin Type
Rob Galanakis Velvet Shader v1.0
3.89 MB
Material
Compiled / Description
06.05.2007

The velvet viewport shader simulates the rim/fresnel lighting effect and softened specular highlights of cloth like velvet. It uses a micro-normal and micro-specular map, meaning that fiber-level detail should be left out of the normal map. The specular level (normal alpha) can be multiplied by a color to produce a colored specular highlight, which is very important for the rim lighting on certain materials.
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Author / WWW Name / Download Plugin Type
Drew Watts Vertex Alpha Blend Viewport Shader v0.4
8.5 KB
Material
Compiled / Description
25.09.2012

This is a viewport shader for previewing blended materials in Max.
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Author / WWW Name / Download Plugin Type
Chaos Group VRayTriPlanarTex v1.0
61.5 KB
Material
Compiled / Description
19.10.2015

This V-Ray plugin gives you the ability to do blended box mapping. For a full description of what blended box mapping is good for, take a look at this blog post from Neil Blevins.

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