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Rob Galanakis | Velvet Shader v1.0 3.89 MB |
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06.05.2007 The velvet viewport shader simulates the rim/fresnel lighting effect and softened specular highlights of cloth like velvet. It uses a micro-normal and micro-specular map, meaning that fiber-level detail should be left out of the normal map. The specular level (normal alpha) can be multiplied by a color to produce a colored specular highlight, which is very important for the rim lighting on certain materials. |
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Drew Watts | Vertex Alpha Blend Viewport Shader v0.4 8.5 KB |
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25.09.2012 This is a viewport shader for previewing blended materials in Max. |
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Chaos Group | VRayTriPlanarTex v1.0 61.5 KB |
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19.10.2015 This V-Ray plugin gives you the ability to do blended box mapping. For a full description of what blended box mapping is good for, take a look at this blog post from Neil Blevins. |
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John Burnett | Warp Texture v2.28.2014 41.6 KB |
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28.02.2014 WarpTexture distorts one texture with another texture. Each RGB component of the warp texture will distort the corresponding UVW/XYZ value of the Target texture (ie. the warp red will push the Target texture along U/X). |
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HABWare | Water2 v9.0 64.4 KB |
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11.04.2014 A procedural texture which creates ripples whenever a particle falls on the objects surface. |
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BlurBeta | WaterCell v1.04 2.14 MB |
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14.03.2014 Cellular-based watercolor splatter. |
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BlurBeta | WaterWash v1.02 2.14 MB |
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14.03.2014 Creates watercolor washes. |
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BlurBeta | WaterWash2D v1.02 2.14 MB |
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14.03.2014 The WaterWash material for creating watercolor washes implemented as a 2D map. |
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Peter Watje | Wave 2D v1.0b 25.3 KB |
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24.03.2014 A sine wave material generator that allows you to create linear and radial waves. |
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David Baker | WireColor v1.0 35.7 KB |
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17.05.2016 This is a very simple texmap that uses the wirecolor of the object it is applied to. There are no settings at all, just apply it to the diffuse slot or wherever. |