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Piranha Bytes | Mesh Inspector v1.0 1.23 MB |
Utility |
Compiled / Description | ||
01.10.2015 Mesh Inspector is a .Net plugin to check scene nodes for degenerated faces, bad smoothing groups, isolated vertices etc. |
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ESP Vision Studios | ESP Plugins v2.3 431 MB |
Utility |
Compiled / Description | ||
26.04.2015 This set of plugins provides all the needed library files to create scenes for ESP Vision, as well as export the file into the required format for ESP Vision. ESP Vision is a powerful tool for pre-visualizing lighting in real time. |
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Adam Wierzchowski | Spherical Correction v1.0 110 KB |
Utility |
Compiled / Description | ||
14.12.2014 Corrects textures used for spherical mapping by removing the polar distortion at the top of the sphere. |
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HABWare | ColorTab v9.0 47 KB |
Utility |
Compiled / Description | ||
11.12.2014 A utility to create material libraries out of ASCII RGB color tables. Includes sample text files for Pantone C, RAL, HTML and FS595. |
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aXYZ-design.com | aXYZHUB v1.15 30.5 MB |
Utility |
Compiled / Description | ||
25.11.2014 aXYZHUB allows you to simply navigate, choose and catalog your aXYZ 3D assets to optimize your workflow. You can add characters to your scene with one click, automatically scale characters to match your scene units, create character and asset presets, and always be updated on new products added to the aXYZ store. |
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3DYK-Team | 3DYK Paint v2.0 166 KB |
Utility |
Compiled / Description | ||
19.10.2014 This scripted plugin is similar to Mayas Paint Effects, and coomes with a library of objects and the tools necessary to easily add them to your scene. It works with the scanline renderer, mental ray and V-Ray, rendering fast as well as allowing fast viewing in the viewport. It includes objects that can follow active cameras and animated objects, all of the materials are editable, and the objects it creates are also editable. |
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Stig Atle Steffensen | Bullet4Max v01.09.2014 12.4 MB |
Utility |
Compiled / Description | ||
31.08.2014 Bullet4Max lets you simulate physics in Max using the Bullet physics engine. Current features are: - Support for box, sphere and cone shapes (joints are being worked on) - Easy to use MAXScript API - MAXScript GUI created with the API - Easy customizable MAXScript based modifiers and helper objects - Bullet serialization is supported for easy physics export to game engines |
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Autodesk, Inc. | AutoCAD Architecture/MEP 2015 Object Enabler v1.0 23.6 MB |
Utility |
Compiled / Description | ||
24.06.2014 The Architecture / MEP 2015 Object Enabler is a freeware application that allows AEC objects created in AutoCAD Architecture 2015 or AutoCAD MEP 2015 to be accessed in Max 2015. |
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Autodesk, Inc. | Physique2Skin Utility v1.0 199 KB |
Utility |
Compiled / Description | ||
15.05.2014 This utility converts Physiqued meshes to skinned meshes. Thanks go to John Brandwood for recompiling this for Max 2008 to 2013! |
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Peter Watje | Scatter v1.64 29.1 KB |
Utility |
Compiled / Description | ||
09.04.2014 This utility is basically the same as the R4 scatter routine. If you pick a scatter object and an emitter object then hit the Apply button, the scatter object is copied to each vertex of the emitter object. The random distribution and number of objects have not yet been implemented. After you hit the Apply you must force screen redraw to see the results. |