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Author / WWW Name / Download Plugin Type
Boomer Labs SuperMesher Reader v2.0
815 KB
Object
Compiled / Description
12.04.2023

This free loader plugin allows you to load or render SuperMesher files. It is especially useful for owners of SuperMesher who want to render SuperMesher models on a render farm.
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Author / WWW Name / Download Plugin Type
Steven Dao Tessendorf Ocean v1.0
5.59 MB
Object
Compiled / Description
07.05.2014

This is a version of Tessendorf's FFT ocean simulation for Max. The default parameters will produce a calm, rippling ocean surface, increasing the speed produces more turbulent waves. It is animatable by keying the Time parameter, has customizable scale, amplitude, speed, direction and choppiness, the resolution can be specified through length and width segments (like a normal plane), and it automatically generates UV texture coordinates.

The source code can be found here.
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Author / WWW Name / Download Plugin Type
HABWare ToyTrain v9.0
40.2 KB
Object
Compiled / Description
11.04.2014

A system plugin, where you can define trailers following an engine at any given distance. It can also handle push and pull sequences.
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Chaos Group VRayGolaem v0.5 alpha
724 KB
Object
Compiled / Description
10.02.2016

VRayGolaem enables V-Ray in Max to render crowds created in Maya with Golaem Crowd. The advantage of the plugin is that the workflow stays 100% V-Ray native and procedural, which lets you benefit from all V-Ray features and keeps exported files very light.
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HABWare XIdMary v9.0
58.6 KB
Object
Compiled / Description
11.04.2014

A stereo camera object and several stereo image compositors.
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HABWare / gl.tter XIdMary-2- v9.0
63.6 KB
Object
Compiled / Description
12.03.2014

A stereo camera object and several stereo image compositors. Compared to the original version, this one has a completely rewritten compositor that fixes a few bugs and adds some new options.
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Author / WWW Name / Download Plugin Type
Peter Watje Zoom Camera v1.0 alpha
135 KB
Object
Compiled / Description
24.03.2014

This is a set of tools to help with matching viewport objects against an image plate. It allows you to zoom into a bitmap in the 3D viewport without changing the original camera's perspective.

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