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John Burnett | InfoTexture v2.28.2014 69.1 KB |
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28.02.2014 This material shades the surface according to various surface properties. It's intended to be used to render passes of a scene that will later be used in a compositing program or post-process script. |
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NVIDIA ARC GmbH | iray Material v1.5h 1.42 MB |
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10.07.2014 This is a specialized Max plugin that provides access to iray's powerful material model. Amongst other things, it features: - 3 layers: glossy coating, metallic flakes, glossy/diffuse/transparent base - Backscattering (for realistic fabrics) - Metallic flakes (for great car paint) - Sub-surface scattering - Thin film coating - Spectral dispersion - Anisotropy on each layer - Emission (self-illuminance) - Displacement, bump, round corners, cutout |
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David Baker / Rune Spaans | Lighten v1.0 16.3 KB |
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04.03.2014 This is pretty much identical to the Shellac material, except it uses the Photoshop lighten algorithm to combine two materials. It was originally written for Rune Spaans while he was working on the film Troll Hunter, where it was used for adding reflections to skin and glass objects. |
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BlurBeta | Linear v1.02 2.14 MB |
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14.03.2014 A specialised 3D gradient. |
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BlurBeta | Maelstrom Map v1.02 2.14 MB |
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14.03.2014 A whirlpool texture map, like water running down a drain. |
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Rob Galanakis | Metal Shader v1.0 7.92 MB |
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06.05.2007 The metal viewport shader simulates reflective metals. It has a 24-bit specular map, dual specular highlights (one tight and saturated, one broad and duller) and a mask for reflection (shinier areas get non-blurry reflections). Despite the number of maps required, this is a relatively cheap shader. |
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Mark Williams | Mosaic v1.01 15.8 KB |
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27.02.2014 This texture is for making mosaics or tiles with a jitter setting for making the tiling irregular and a hole setting for randomly removing tiles. |
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BlurBeta | MultiBlend v2.0 2.14 MB |
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17.03.2014 A multichannel material compositor with stacking controls and masks. |
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Grant Adam | MultiIDMap2 v1.0 22.2 KB |
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28.04.2022 This is a map plugin that allows you to have a single map render out to multiple material ID's. There are times when a Multi-Sub *material* is way more than you need, where the only real difference between the different materials will be one or two maps. So just use maps instead. Current limitation is that it is not mental ray compatible. Also that it is hard-wired to 15 slots. |
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CG-Source.com | MultiTexture Map v2.04 711 KB |
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20.04.2021 MultiTexture Map is a plugin that loads multiple textures and assigns them randomly, either by object or by material ID. It also has controls to randomly adjust the gamma, hue and saturation. It is intended for use with the MultiTextures available at CG-Source.com, a selection of high quality, high-resolution textures for texturing very large areas with no visible tiling. |