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Author / WWW Name / Download Plugin Type
MoPho Games PBRTK v0.2
1.13 MB
Material
Compiled / Description
28.09.2014

PBRTK is a physically-based viewport shader which employs the popular metalness workflow for authoring physically-based content for next-gen game engines such as Unreal Engine 4. It allows you to preview your game art right inside Max in a very close way to how it will appear in the final game engine, complete with albedo, metalness, ao, roughness, and normal maps, with support for diffuse and specular image-based lighting.
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Author / WWW Name / Download Plugin Type
Mark Williams Pen v1.11
246 KB
Material
Compiled / Description
27.02.2014

This texture plugin allows one object to 'draw' on another. Useful for animations of pens, erasers, etc.
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Author / WWW Name / Download Plugin Type
BlurBeta Rain v1.01
2.14 MB
Material
Compiled / Description
14.03.2014

An extension to the Drip texture map. This does animated rain, like rain falling on the surface of a pond.
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Author / WWW Name / Download Plugin Type
BlurBeta Raytraced Shadow Transparency Override v1.02
2.14 MB
Material
Compiled / Description
14.03.2014

When using raytraced shadows, this material allows you to map the apparent transparency of the object differently than the default shadow color/density. This gives you a lot more control of shadows than regular materials do by default.
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Author / WWW Name / Download Plugin Type
Wang Jing Realtime Water Shader v1.0
29.5 MB
Material
Compiled / Description
07.01.2009

This is a viewport shader for doing realtime water. It comes with a demo scene to get you started.
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Author / WWW Name / Download Plugin Type
Vladislav Gavrilov Replace Color v1.0.1
98.3 KB
Material
Compiled / Description
05.04.2018

This is a colour keyer for Max which is very useful for easily creating masks for materials.
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Author / WWW Name / Download Plugin Type
Mark Williams Scratch v1.21
19.9 KB
Material
Compiled / Description
27.02.2014

This texture plugin is for creating scratches and other subtle surface features for more photorealistic renders. It looks great when used as a bump map.
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Author / WWW Name / Download Plugin Type
Kostas Gialitakis ShaderFX TGA PBL v1.0 RC7
3.26 MB
Material
Compiled / Description
08.02.2016

This is a port of the TGA Physically Based Shader to the new ShaderFX format in Max and Maya.

Features include:
- A real life material based fresnel term
- A substance texture to mimic real-life reflection / refraction
- A roughness texture to define surface structure (smooth/rough)
- Image based lighting via a cube map
- Roughness controlled sharpness of reflections
- Linear shading pipeline
- Transparency support through the Albedo texture alpha channel
- Energy conservation for light amount
- A bundled cheat sheet image with color swatches
- A bundled cube map to get started
- Optional Blended Normals diffuse lighting method
- Shadows with directional and spot lights
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Author / WWW Name / Download Plugin Type
BlurBeta Shadow Light v2.05
2.14 MB
Material
Compiled / Description
14.03.2014

Blends between 2 colors/maps based upon the amount of light hitting the surface.
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Author / WWW Name / Download Plugin Type
BlurBeta Shellac v2.03
2.14 MB
Material
Compiled / Description
14.03.2014

Additively composite 2 materials together to 'shellac' on a second highlight.

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