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Author / WWW | Name / Download | Plugin Type |
MoPho Games | PBRTK v0.2 1.13 MB |
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28.09.2014 PBRTK is a physically-based viewport shader which employs the popular metalness workflow for authoring physically-based content for next-gen game engines such as Unreal Engine 4. It allows you to preview your game art right inside Max in a very close way to how it will appear in the final game engine, complete with albedo, metalness, ao, roughness, and normal maps, with support for diffuse and specular image-based lighting. |
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Author / WWW | Name / Download | Plugin Type |
Mark Williams | Pen v1.11 246 KB |
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27.02.2014 This texture plugin allows one object to 'draw' on another. Useful for animations of pens, erasers, etc. |
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BlurBeta | Rain v1.01 2.14 MB |
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14.03.2014 An extension to the Drip texture map. This does animated rain, like rain falling on the surface of a pond. |
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BlurBeta | Raytraced Shadow Transparency Override v1.02 2.14 MB |
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14.03.2014 When using raytraced shadows, this material allows you to map the apparent transparency of the object differently than the default shadow color/density. This gives you a lot more control of shadows than regular materials do by default. |
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Wang Jing | Realtime Water Shader v1.0 29.5 MB |
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Compiled / Description | ||
07.01.2009 This is a viewport shader for doing realtime water. It comes with a demo scene to get you started. |
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Vladislav Gavrilov | Replace Color v1.0.1 98.3 KB |
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05.04.2018 This is a colour keyer for Max which is very useful for easily creating masks for materials. |
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Mark Williams | Scratch v1.21 19.9 KB |
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27.02.2014 This texture plugin is for creating scratches and other subtle surface features for more photorealistic renders. It looks great when used as a bump map. |
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Kostas Gialitakis | ShaderFX TGA PBL v1.0 RC7 3.26 MB |
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08.02.2016 This is a port of the TGA Physically Based Shader to the new ShaderFX format in Max and Maya. Features include: - A real life material based fresnel term - A substance texture to mimic real-life reflection / refraction - A roughness texture to define surface structure (smooth/rough) - Image based lighting via a cube map - Roughness controlled sharpness of reflections - Linear shading pipeline - Transparency support through the Albedo texture alpha channel - Energy conservation for light amount - A bundled cheat sheet image with color swatches - A bundled cube map to get started - Optional Blended Normals diffuse lighting method - Shadows with directional and spot lights |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | Shadow Light v2.05 2.14 MB |
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14.03.2014 Blends between 2 colors/maps based upon the amount of light hitting the surface. |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | Shellac v2.03 2.14 MB |
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Compiled / Description | ||
14.03.2014 Additively composite 2 materials together to 'shellac' on a second highlight. |