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Author / WWW Name / Download Plugin Type
SimLab Soft SimLab Composer Integration v11.0
22.5 MB
Utility
Compiled / Description
06.04.2021

The SimLab Composer integration plugin acts as a middle layer between Max and the SimLab Composer app. It allows you to keep an active link for keeping data in sync across Max and SimLab Composer, and gives you the ability to transfer your Max scene to SimLab Composer at anytime during your Max session.
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Quixel Megascans Livelink v4.5
680 KB
Utility
Compiled / Description
25.07.2019

The Megascans LiveLink for Max is a plugin that allows you to connect Quixel Bridge and Max, giving you a one-click solution for importing your Megascans, Mixer and custom assets straight into Max in seconds. The tool relies on Bridge's robust architecture to give you the best asset management experience, and Max python implementation to create materials, textures and geometry automatically, giving you photorealistic results on the go.
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Autodesk, Inc. Physique2Skin Utility v1.0
16.9 KB
Utility
Compiled / Description
19.06.2019

This utility converts Physiqued meshes to skinned meshes.
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Rotem Shiffman VFB+ v2.81
1.04 MB
Utility
Compiled / Description
15.06.2019

VFB+ (Virtual Frame Buffer) is an advanced frame buffer for Max. It features an intuitive user interface, render history capabilities, a powerful color adjustment engine, a highly customizable frame stamping module and many more features that will help you improve your rendering workflow. Best of all, it all happens right in the VFB, saving you the cumbersome process of cloning multiple frame buffers just to check out changes, or opening your render in external image editing software to test out color adjustment options.

It works with any renderer which uses the Max frame buffer, e.g. Mental Ray, iRay, FinalRender, V-Ray and Corona (when not using their custom VFB).
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Jan Brýda Delaunay Utility Plugin v1.0
85.5 KB
Utility
Compiled / Description
03.11.2018

This plugin gives you the ability to compute 2D and 3D Delaunay triangulation through a MAXScript interface. Both triangulation algorithms take a set of 2D (3D) points as an input. The 2D (3D) triangulation covers the convex hull of this set with triangles (tetrahedrons). To achieve the triangulation the Bowyer-Watson algorithm is used.
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Shinewonder Information Technology Beijing CO. LTD Renderwow Renderfarm v5.0.18.4.14789
46.6 MB
Utility
Compiled / Description
18.06.2018

Renderwow is an advanced international cloud rendering service platform. It supports V-Ray for Max and is very user-friendly. All you need to do is click the Renderwow button within Max and all other steps, including packaging, compressing, uploading, rendering and downloading, will be completed automatically. You can use Renderwow anytime and anywhere as long as your computer is connected to the Internet.
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Alexander Kramer VrayMultiStageRender v2.1.33
1.5 MB
Utility
Compiled / Description
02.04.2018

This is a utility for rendering animations and static scenes in 2 stages from an animated camera. The first stage calculates the LightCache in fly-through mode and the Irradiance Map in incremental add to current map mode for the entire scene. The second stage is the final rendering. This approach allows all frames to receive the same high-quality Irradiance map in less time.
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HoloGroup MR Builder v1.0
1.75 MB
Utility
Compiled / Description
15.01.2018

This plugin helps you to prepare your 3D model to use in MR Builder on Microsoft HoloLens and get a full experience while working with your model. You can get inside your 3D model (see it in 1:1 scale), work with layouts (hide them, highlight or make transparent), and create viewpoints so you can travel through your model without any gestures, simply using the voice command 'Next point'.
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Autodesk, Inc. WindowMatic v1.0
14.1 KB
Utility
Compiled / Description
07.08.2017

Max sample code showing how to capture an outside window process into a Max viewport.
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Delano Osterbrauck FumeFX ModernUI v1.2
551 KB
Utility
Compiled / Description
03.06.2017

This is a simulation tool for FumeFX which is aimed at making FumeFX simulations in Max easier to manage and iterate.

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