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Game Zombie | Weighted Normals v1.0 33.8 KB |
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22.04.2021 Face weighted normals (FWN) is a technique to improve shading for 3D models. FWN uses the area of the face to tune the vertex normals. |
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CG-Source.com | FloorGenerator Free v2.10 847 KB |
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20.04.2021 FloorGenerator generates floor objects consisting of individual boards which can easily be textured using MultiTexture (also from CG-Source.com). It's a great tool if you're doing architecture visualization and need to make floors that are NOT going to tile and that you can see up close without any pixelation. This free version is limited to the standard floor pattern. If you need more patterns you need to buy the full version. |
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Simpolium | Spline Check v1.1.3 1.4 MB |
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20.01.2021 Spline Check is a free diagnostic plugin that can identify and display open splines in the viewport, display the number of total segments of the spline and detect spline self-intersections. |
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LittleLordPotala | VoroFrag v2.5a 2.71 MB |
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14.09.2020 VoroFrag is a Voronoi fracturing modifier. It supports convex, concave and hollow meshes, and can fragment open sufaces without creating a volume. It allows the creation of gaps between fragments, as well as letting you detach fragments into separate nodes. It also respects mapping coordinates, material IDs and normals. |
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Pavel Kuznetsov | Object ID v1.0 18.9 KB |
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04.05.2019 This is a World Space Modifier which allows you to animate the Object ID's of objects in your scene. |
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NVIDIA Corporation | NVIDIA PhysX Plugin v4.2.21119.23282 63.1 MB |
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25.11.2018 The PhysX physics engine is available to use within Max without having to launch an external viewer. This tight coupling makes it possible to quickly test your models within a physics environment to ensure they are working as desired. This latest version also adds support for the APEX clothing part of PhysX and APEX Destruction. |
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NVIDIA Corporation | NVIDIA HairWorks v1.2.1 14.2 MB |
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23.10.2017 The NVIDIA HairWorks plugin allows you to export assets for the NVIDIA HairWorks SDK. NVIDIA HairWorks enables advanced simulation and rendering techniques for richer visual appeal and provides a deeply immersive experience. HairWorks is the culmination of over 8 years of R&D and harnessed into creating a versatile pipeline for a variety of character designs. |
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NVIDIA Corporation | NVIDIA HairWorks v1.2.1 3.67 MB |
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29.11.2016 The HairWorks modifier allows you to export hair guides for use with the HairWorks hair simulation and rendering technology. The modifier works on top of the Hair and Fur solution built into Max, and sets up the guides and growth mesh for export. HairWorks features include: - Supports off-the shelf grooming tools - Shape and style control - Self shadowing - Body to hair shadow casting - Wind interaction - Level of Detail - Scalability - Real time editing in viewer |
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Heiko Achilles | Mesh Army Knife v1.82 4.94 MB |
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15.07.2016 Mesh Army Knife is a customized version of the standard modifier 'Edit Mesh'. It includes the following enhancements and new features: - Leaner Interface - Options are saved - Better Navigation in command modes - Properties Checkboxes - Attach and Attach List - Vertex Target weld UV correction - Target weld color correction - Hidden Edges unselectable in Objects with 'Edges Only'-flag - VisEdges Mode - New Buttons in Edge mode: All Vis, All Invis, Mat Vis, Tile Vis - New detach buttons and detach details - New Subobject Levels 'UV Faces' and 'UV Polys' - New UV command mode 'Turn' - New UV command mode 'Map' - New spinner 'Offs' - New Button 'SelThis' - Fixed Edit Mesh mapping bug - Fixed Edit Mesh Vertex Color Bug - New Geometry Paint Feature: Selection, Deletion, MatID, Vertex Paint and Sculpt tools For a full description of all the features, take a look here. |
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Pavel Kuznetsov | Object ID v1.0 18.5 KB |
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25.06.2016 This is a World Space Modifier which allows you to animate the Object ID's of objects in your scene. |