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Author / WWW Name / Download Plugin Type
HABWare ColorTab v9.0
47.3 KB
Utility
Compiled / Description
30.03.2016

A utility to create material libraries out of ASCII RGB color tables. Includes sample text files for Pantone C, RAL, HTML and FS595.
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HoloGroup MR Builder v1.0
1.75 MB
Utility
Compiled / Description
15.01.2018

This plugin helps you to prepare your 3D model to use in MR Builder on Microsoft HoloLens and get a full experience while working with your model. You can get inside your 3D model (see it in 1:1 scale), work with layouts (hide them, highlight or make transparent), and create viewpoints so you can travel through your model without any gestures, simply using the voice command 'Next point'.
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Itoo Software Glue Tool v2.7
410 KB
Utility
Compiled / Description
28.03.2019

This plugin aligns the pivot point of a selection of objects over the surface of a base object. Can also conform a spline over the surface.
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Lesha VH Color Picker v2.01
1.11 MB
Utility
Compiled / Description
13.03.2016

This utility replaces the standard Max colour dialog with a much improved version. It supports RGB, HSV and HLS colour models.
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Lockheed Martin Corp. Prepar3D Modelling Tools v5.0.31.35253
132 MB
Utility
Compiled / Description
18.06.2020

Enables you to create and export assets for use with Prepar3D, a visual simulation platform that allows users to create training scenarios across aviation, maritime and ground domains.
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Mankua PowerStamper v1.0
78.7 KB
Utility
Compiled / Description
23.07.2017

PowerStamper builds textures using bitmap projection. This means that an image is projected onto the 3D surface of a model, and stamped into its material bitmap textures.

The image is projected using the active viewport, which can be an orthogonal projection (Top, Front, User) or a perspective projection (Camera, Spot Light). The projected image is known as the 'Stamping Image' and the material bitmaps as the 'Output Bitmaps'.

More information can be found here, and the source code is available here.
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Peter Watje Scatter v1.64
29.6 KB
Utility
Compiled / Description
10.04.2016

This utility is basically the same as the R4 scatter routine. If you pick a scatter object and an emitter object then hit the Apply button, the scatter object is copied to each vertex of the emitter object. The random distribution and number of objects have not yet been implemented. After you hit the Apply you must force screen redraw to see the results.
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Quixel Megascans Livelink v4.5
680 KB
Utility
Compiled / Description
25.07.2019

The Megascans LiveLink for Max is a plugin that allows you to connect Quixel Bridge and Max, giving you a one-click solution for importing your Megascans, Mixer and custom assets straight into Max in seconds. The tool relies on Bridge's robust architecture to give you the best asset management experience, and Max python implementation to create materials, textures and geometry automatically, giving you photorealistic results on the go.
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Richard Frangenberg Prism-Pipeline v1.2.0
145 MB
Utility
Compiled / Description
20.02.2019

Prism is an artist-friendly pipeline, mainly for animation and VFX projects, but also useful to anyone working in the CG industry. It not only manages your scenefiles, exports and imports, but also takes care of your playblasts, renderings and more. Prism works with many industry standard tools out of the box including Houdini, Maya, 3ds Max, Blender and Nuke.
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Author / WWW Name / Download Plugin Type
Rotem Shiffman VFB+ v2.81
1.04 MB
Utility
Compiled / Description
15.06.2019

VFB+ (Virtual Frame Buffer) is an advanced frame buffer for Max. It features an intuitive user interface, render history capabilities, a powerful color adjustment engine, a highly customizable frame stamping module and many more features that will help you improve your rendering workflow. Best of all, it all happens right in the VFB, saving you the cumbersome process of cloning multiple frame buffers just to check out changes, or opening your render in external image editing software to test out color adjustment options.

It works with any renderer which uses the Max frame buffer, e.g. Mental Ray, iRay, FinalRender, V-Ray and Corona (when not using their custom VFB).

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