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Author / WWW | Name / Download | Plugin Type |
Unity Technologies | Unity MeshSync v0.13.0 preview 72.7 MB |
Utility |
Compiled / Description | ||
26.04.2022 MeshSync is a package for synchronizing meshes/models editing in DCC tools into Unity in real time. This allows devs to immediately see how things will look in-game while modelling. |
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Rotem Shiffman | VFB+ v2.81 1.04 MB |
Utility |
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15.06.2019 VFB+ (Virtual Frame Buffer) is an advanced frame buffer for Max. It features an intuitive user interface, render history capabilities, a powerful color adjustment engine, a highly customizable frame stamping module and many more features that will help you improve your rendering workflow. Best of all, it all happens right in the VFB, saving you the cumbersome process of cloning multiple frame buffers just to check out changes, or opening your render in external image editing software to test out color adjustment options. It works with any renderer which uses the Max frame buffer, e.g. Mental Ray, iRay, FinalRender, V-Ray and Corona (when not using their custom VFB). |
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Alexander Kramer | VrayMultiStageRender v2.1.33 1.5 MB |
Utility |
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02.04.2018 This is a utility for rendering animations and static scenes in 2 stages from an animated camera. The first stage calculates the LightCache in fly-through mode and the Irradiance Map in incremental add to current map mode for the entire scene. The second stage is the final rendering. This approach allows all frames to receive the same high-quality Irradiance map in less time. |
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Autodesk, Inc. | WindowMatic v1.0 14.1 KB |
Utility |
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07.08.2017 Max sample code showing how to capture an outside window process into a Max viewport. |