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Author / WWW | Name / Download | Plugin Type |
Mankua / Josef Wienerroither | Stress v1.0 639 KB |
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06.11.2021 Stress is a texture map plugin that composes 3 different maps using the compression and strain of the mesh object to which it is applied. More information can be found here, and the latest source code is available from Josef Wienerroither's GitHub repository. |
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Author / WWW | Name / Download | Plugin Type |
Mark Williams | Color Replace v1.11 15.7 KB |
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27.03.2016 This texture plugin is for simple chroma-keying. It will selectively replace colors within a specified range of one texture with another. |
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Mark Williams | Disperse/Refract v1.01 13.4 KB |
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13.03.2016 This texture plugin is for faking wavelength-dependent refraction without having to go to the effort of rendering your image in separate R/G/B passes and compositing. |
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Author / WWW | Name / Download | Plugin Type |
Mark Williams | Graph v0.91 18.4 KB |
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13.03.2016 This texture plugin draws a graph of its input over time across texture space. Use it for polygraphs, seismographs, animated presentations, oscilloscopes, robots' mouths, and so on. |
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Author / WWW | Name / Download | Plugin Type |
Mark Williams | Mosaic v1.01 15.5 KB |
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13.03.2016 This texture is for making mosaics or tiles with a jitter setting for making the tiling irregular and a hole setting for randomly removing tiles. |
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Author / WWW | Name / Download | Plugin Type |
Mark Williams | Pen v1.11 246 KB |
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13.03.2016 This texture plugin allows one object to 'draw' on another. Useful for animations of pens, erasers, etc. |
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Author / WWW | Name / Download | Plugin Type |
Mark Williams | Scratch v1.21 19.6 KB |
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13.03.2016 This texture plugin is for creating scratches and other subtle surface features for more photorealistic renders. It looks great when used as a bump map. |
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Author / WWW | Name / Download | Plugin Type |
NVIDIA ARC GmbH | iray Material v1.5i 1.4 MB |
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10.05.2016 This is a specialized Max plugin that provides access to iray's powerful material model. Amongst other things, it features: - 3 layers: glossy coating, metallic flakes, glossy/diffuse/transparent base - Backscattering (for realistic fabrics) - Metallic flakes (for great car paint) - Sub-surface scattering - Thin film coating - Spectral dispersion - Anisotropy on each layer - Emission (self-illuminance) - Displacement, bump, round corners, cutout |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Cellular 2D v1.0 24.6 KB |
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10.04.2016 A 2D implementation of the Cellular map so you can see it in the viewports. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Texture Map Blender v1.02 13.6 KB |
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10.04.2016 A simple additive blender. It just adds the color or bump for each entry based on the mask and the amount value. |