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Author / WWW | Name / Download | Plugin Type |
François Beaune | appleseed Max v1.1.0 beta 22.4 MB |
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01.09.2019 This is a Max port of the appleseed renderer, an open source physically-based rendering engine currently in development. |
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CentiLeo | CentiLeo for 3ds Max v0.660 151 MB |
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14.03.2023 CentiLeo is a GPU renderer (CUDA based) that supports out-of-core caching of geometry and textures, which means that your scene doesn't need to fit in the GPU RAM. Features include: - Out-of-core geometry (supports many polygons) - Out-of-core and out-of-RAM textures - Adaptive displacement mapping - Noise aware path tracing - Specific Metropolis sampler with firefly killer - Instancing of geometry - Fast support of dynamic scenes and interactive modelling - Flexible shader infrastructure - Powerful Standard CentiLeo Material with 2 reflection lobes and Multi Material container - Light sources with assignment to different layers of materials - AOVs/Render passes infrastructure to generate them all in parallel - Fully interactive Max plugin which reacts to modelling activity while the image is rendered - Bump mapping can be applied on top of displacement mapping - Arbitrary output image resolution (as soon as it fits to CPU RAM) |
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Jeffrey Witthuhn | Cycles for Max v2021.1.1 30.8 MB |
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19.06.2022 This plugin brings Blender's Cycles rendering engine to Max. Cycles is a path-tracing renderer that runs on CPUs as well as GPUs (CUDA-only at the moment). |
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fused | IndigoMax v4.4.14 beta 116 MB |
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18.09.2020 This a wrapper plugin for the Indigo renderer that enables you to use Indigo inside Max. Features at the moment include: - Fast Indigo SDK connection - Geometry handling as poly and triangle meshes - Fast instancing routine - TurboSmooth and MeshSmooth are applied at render time - Animation and motion blur support - Simple light objects are supported (and default lights) - Materials are supported with Indigo Material and Indigo Blend - Standard camera and viewports are supported - Textures are supported (only bitmaps for now) - Scenes can be exported to IGS format - GPU rendering support - Multiple UVs support - Background / interactive modes - Progressive material refinement - Interactive tone-mapping |
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Sai Yang | KuaFu v1.1.3 12 MB |
Renderer |
Compiled / Description | ||
17.12.2018 KuaFu is a renderer that uses out-of-core raytracing without ray-sorting, which differentiates it from other out-of-core renderers. It makes use of universal photon-mapping complemented by universal filtering, as well as its own Quasi-Monte Carlo (QMC) methods to achieve faster convergence rates. |