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Epic Games | ActorX UT Exporter v2.50 5.58 MB |
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04.05.2022 ActorX enables Max to export skeletal animation and models for use in Unreal Tournament. ActorX will look for any hierarchy which has either Physique meshes or other meshes attached to it, and export either the skin + reference skeleton ('model' - *.PSK files) or the animation (*.PSA files), using the filenames given in the main exporter utility pane. More information and some demo files are available here. As Epic Games has discontinued ActorX support in favor of the more advanced FBX format, Gildor has kindly updated and recompiled this version for Max 2012 to 2023. |
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Lukas Cone | ApexMax v1.6.1 661 KB |
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01.12.2019 ApexMax is an importer for formats used by the Apex Engine from Avalanche Studios. |
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Inglobe Technologies S.r.l. | AR-media Plugin v1.1.1 2 MB |
Import / Export |
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09.06.2022 This plugin allows you to experiment with the power of augmented reality inside Max. Simply put, the augmented reality technology allows you to visualize your 3D creations directly in the real physical space which sorrounds them. Your models can be viewed directly on your desktop or any physical location by connecting a simple webcam and printing a suitable code. Files created with the Exporter can be visualized on any computer with the freely available AR-media Player, meaning you can animate and export your models and distribute them to your clients as independent, stand-alone files, and let your clients experience your work in augmented reality. |
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CGDev.net | AXE v2.3.0 124 KB |
Import / Export |
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24.06.2023 AXE is a fully-featured DirectX file exporter plugin designed to provide consistent, flexible and reliable data conversion. It supports standard and multi-subobject or DirectX shader materials, editable patch, editable mesh or editable poly geometry, skin and physique modifiers. The latest release can even convert a standard material with multiple UV coordinates to a DirectX material(.fx) and generate shader code such as tangent-space normal mapping. This free version of AXE is a slightly restricted of AXE Pro, the commercial version of the exporter, and is only for use on non-commercial projects. |
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Bruno Heidelberger | Cal3D Exporter v1.7.4 3.89 MB |
Import / Export |
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02.10.2019 This plugin exports skeletal based character models and their animations from Max into cal3d files. Cal3d is a skeletal based 3D character animation library written in C++ in a platform-/graphic API-independent way. Originally designed to be used in a 3D client for Worldforge, it evolved into a stand-alone product which can be used in many different kinds of projects. |
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Cesium | Cesium ion v1.1.0 40.7 MB |
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26.09.2022 Cesium ion is an online platform for tiling, optimizing, and hosting 3D data. Built on modern cloud architecture, the application can efficiently stream large datasets into web applications like CesiumJS that can be shared with others across any device. Upload your massive worlds, scenes and models from Max to Cesium ion, and ion will optimize it, tile it into 3D tiles, and stream them to any device in Cesium's 3D geospatial world along with other contextual data such as terrain and satellite imagery. |
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Epic Games, Inc. | Datasmith Export v5.1.1 129 MB |
Import / Export |
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07.02.2023 Datasmith is a part of Unreal Studio, and this exporter allows you to export your Max scenes into a file format (*.udatasmith) that Datasmith understands. The exporter translates entire scenes including lights, cameras and materials in V-Ray, Corona and Mental Ray format. |
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Game Zombie | DMX Export v1.36 579 KB |
Import / Export |
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07.07.2021 This plugin exports Valve's DMX (Data Model eXchange) files, used in TeamFortress 2 and other Valve games. |
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Game Zombie | DMX Import v1.30 579 KB |
Import / Export |
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07.07.2021 This plugin imports Valve's DMX (Data Model eXchange) files, used in TeamFortress 2 and other Valve games. |
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Softimage, Co. / Michael Lawler | dotXSI 3.0 Exporter v1.9 1.53 MB |
Import / Export |
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03.01.2021 This exporter generates a Softimage dotXSI 3.0 file (supporting both ASCII and binary formats). This work is a major modification based on the source code for the Softimage Co. dotXSI xChange for 3ds Max Project (dotXSIMax v1.7). See the detailed readme file for installation, features, and usage. Also made available is the legacy FAQ from the Softimage Co. describing the features supported in the original 1.7 version. |