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Author / WWW Name / Download Plugin Type
Grant Adam Blur Vertex Color v1.0
21.1 KB
Modifier
Compiled / Description
28.04.2022

A modifier that blurs the vertex colours (or any mapping channel). This is conceptually much like the blur routine in the Vertex Paint modifier, but as a modifier.

The Max 2009 (and higher) version can convert a stack vertex selection to vertex colours (allowing it to be used as a mask in a material etc.).
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Author / WWW Name / Download Plugin Type
Grant Adam Propagate Soft Selection v1.0
14.5 KB
Modifier
Compiled / Description
28.04.2022

A modifier that sets an entire objects soft selection value to the maximum found on the object - ie. if one vertex is 0.5 selected, the entire object will be set to 0.5. Useful for controlling selection over an entire object by a soft volume select.
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Author / WWW Name / Download Plugin Type
Grant Adam Surface Morph v1.0
180 KB
Modifier
Compiled / Description
28.04.2022

Surface Morph allows you to do surface based morphing: rather than calculate a deformation in object space, the deformation is calculated in surface space which is independent of the current pose. This means you can do things like morph above deformation modifiers in the stack. For example you can deform/skin a low resolution character, then subdivide and morph up wrinkles or other deformations on the animated high res mesh, using morph targets created with the high resolution mesh.
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Author / WWW Name / Download Plugin Type
Grant Adam Spline Mesher v1.2
22.9 KB
Modifier
Compiled / Description
28.04.2022

This is like a renderable spline but with the option to use a curve to define shape. It has a bunch of other options like mapping style, grow options, ribbon mode, and a secondary spline shape which can be blended to at a certain point on the spline with a soft-width setting.
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Author / WWW Name / Download Plugin Type
Grant Adam Translucency Modifier v1.0
20.1 KB
Modifier
Compiled / Description
28.04.2022

This is a rewrite of Grants old Translucency fake script as a plugin - so many many times faster. It works on vertex colours, you can either paint them or use the assign vertex colours utility.
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Author / WWW Name / Download Plugin Type
Tom Hudson Greeble v1.95a
289 KB
Modifier
Compiled / Description
31.03.2022

Greeble creates procedural surface details on your mesh objects and / or selected faces. With it, you can dress up an area of your model with random details or even create an entire landscape, such as the surface of the DeathStar. This version adds a RandomClone control so that you can create copies with the same parameters but with different random seed values.
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Author / WWW Name / Download Plugin Type
Shawn Olson Select Faces Modifier v1.1
28.4 MB
Modifier
Compiled / Description
19.12.2021

This parametric selection modifier allows you to select faces on a mesh without regard to topology changes similar to a Volume Select Modifier. Specific attributes by which you can select faces are:
- Selected Faces
- Selected Vertices
- Smoothing Groups (with Options)
- Material IDs (with Options)
- Face IDs
- Random Faces
- Every Nth Face
- Polygon IDs
- Random Polygons
- Every Nth Polygon
- Element IDs
- Random Elements
- Every Nth Element
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Author / WWW Name / Download Plugin Type
Shawn Olson Delete Faces Modifier v2.12
28.4 MB
Modifier
Compiled / Description
19.12.2021

The Delete Faces Modifier is similar to the DeleteMesh modifier in Max except it has several controls and options. Instead of always deleting the incoming mesh at the currently selected sub-object level, it gives you several options for what faces to delete.
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Author / WWW Name / Download Plugin Type
Mankua / Josef Wienerroither Texture Layers v2.0
10.6 MB
Modifier
Compiled / Description
07.11.2021

Texture Layers allows you to keep and animate all of your mapping channels in just one modifier, including its own sub-object face/patch selection. You can copy, cut, paste, save and load mapping channels inside the same modifier, or from one modifier to another. Usual mapping techniques are fine for objects like boxes, spheres or cylinders, but even a simple procedural object like the torus is almost impossible to map well with traditional mapping techniques, not to mention more complex models like the ones you work with every day. Here is where TexLay fills the gap with its two procedural mapping types, Spline Mapping and Free Form Mapping.

More information can be found here, and the latest source code can be found on Josef Wienerroither's GitHub repository.
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Author / WWW Name / Download Plugin Type
Mankua / Josef Wienerroither UVW Frame v1.0
868 KB
Modifier
Compiled / Description
06.11.2021

UVW Frame is composed of two plugins, a helper that displays a frame in the viewport, and a modifier that converts any mesh that is inside this frame to a UVW mesh for another object. UVW Frame allows the artist to manipulate the UVW mesh in a 3D viewport, to use the editable plugins on this mesh, and to use as many modifiers as they like.

More information can be found here, and the latest source code is available from Josef Wienerroither's GitHub repository.

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