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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Blob Mod v1.2 27.9 KB |
Modifier |
Compiled / Description | ||
11.03.2018 Blob Mod is a simplistic metaball modifier. Basically at every vertex of a mesh it will place a metaball. |
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Peter Watje | Particle Displace v1.2 16.7 KB |
Modifier |
Compiled / Description | ||
11.03.2018 This plugin works just like the regular Displace modifier, except instead of a gizmo, it uses a particle system to displace the object. It also has basic support for Particle Flow. |
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Peter Watje | Radial Object Select v1.0 22.5 KB |
Modifier |
Compiled / Description | ||
11.03.2018 This is almost identical to the Volume Select modifier with a spherical gizmo, except that instead of using a gizmo to determine what gets selected, another object is used. |
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Peter Watje | UVW Unwrap+ v1.2 50.8 KB |
Modifier |
Compiled / Description | ||
11.03.2018 This is an expansion of the original Max 4 UVW Unwrap modifier to make it more useful for higher poly count models. |
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Peter Watje | Conform Modifier v1.0a 19.8 KB |
Modifier |
Compiled / Description | ||
11.03.2018 This is basically the same as the Conform compound object, but implemented as a modifier so it is more flexible. |
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Peter Watje | Selection Cache Modifier v1.0a 26.1 KB |
Modifier |
Compiled / Description | ||
11.03.2018 This is basically the same as the Point Cache modifier except it records the vertex selection data. It also has the ability to accumulate the selection so you can do all sorts of neat deformation effects. |
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Shawn Olson | ChannelMod v1.0 76.9 KB |
Modifier |
Compiled / Description | ||
11.10.2018 The ChannelMod allows you to pass mapping channel or vertex colors from one map channel to another. Unlike the ChannelInfo copy/paste functions, this modifier is a live link from the channel data coming up the stack. |
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Tim Catalano | Array v2.1.1 5.4 MB |
Modifier |
Compiled / Description | ||
14.05.2019 A simple array modifier that works similar to the array functions in Max, but as a modifier. There are a few adjustments you can make to get some unique effects, and you can stack multiple array modifiers to get interesting results. It can be applied to any meshable object as well as spline objects while still maintaining their spline properties. |
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Author / WWW | Name / Download | Plugin Type |
Tom Hudson | Greeble v1.8 37.1 KB |
Modifier |
Compiled / Description | ||
22.03.2018 Greeble creates procedural surface details on your mesh objects and / or selected faces. With it, you can dress up an area of your model with random details or even create an entire landscape, such as the surface of the DeathStar. This version adds a RandomClone control so that you can create copies with the same parameters but with different random seed values. |