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Peter Watje | Particle Paint v1.2 23.5 KB |
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11.03.2018 This material turns a particle system into a spray can. |
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David Baker / Rune Spaans | Lighten v1.0 16 KB |
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10.03.2018 This is pretty much identical to the Shellac material, except it uses the Photoshop lighten algorithm to combine two materials. It was originally written for Rune Spaans while he was working on the film Troll Hunter, where it was used for adding reflections to skin and glass objects. |
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David Baker | WireColor v1.0 17.9 KB |
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10.03.2018 This is a very simple texmap that uses the wirecolor of the object it is applied to. There are no settings at all, just apply it to the diffuse slot or wherever. |
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David Baker | SolidColor2 v1.3 13.7 KB |
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10.03.2018 This is a rewrite of the old BlurBeta SolidColor plugin. It is a bit faster than the old one, and previous versions had mental ray support, which has been stripped out for Max 2019. |
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HABWare | Patchwork v9.0 35.8 KB |
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10.03.2018 A checker-like texture, that allows you to use the predefined shapes squares, circles and triangles for texturing. |
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HABWare | Particle Texture v9.0 41.9 KB |
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10.03.2018 Allows you to set the particle color depending on its velocity and size. |
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HABWare | Water2 v9.0 65.5 KB |
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10.03.2018 A procedural texture which creates ripples whenever a particle falls on the objects surface. |
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HABWare | IBitmap v9.0 46.7 KB |
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03.02.2018 An extension of the Bitmap texture plugin which properly handles interlaced images with field-rendering. |
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Mark Williams | Color Replace v1.11 15.7 KB |
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28.01.2018 This texture plugin is for simple chroma-keying. It will selectively replace colors within a specified range of one texture with another. |
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Mark Williams | Disperse/Refract v1.01 13.4 KB |
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28.01.2018 This texture plugin is for faking wavelength-dependent refraction without having to go to the effort of rendering your image in separate R/G/B passes and compositing. |