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Author / WWW Name / Download Plugin Type
Itoo Software SplineOffset v1.0
740 KB
Modifier
Compiled / Description
16.08.2019

SplineOffset is similar to the array tool built into Max combined with a sophisticated spline offset function, but with two big benefits: firstly, SplineOffset is fully parametric so you can change or animate the number of clones, the size of the offsets, and their distribution at any time; secondly, and for the first time as a modifier, SplineOffset is able to automatically heal overlapping splines so that they form one continuous path. Other features include the ability to set, offset and sequence material IDs; a choice of 5 end types for open splines; and options to specify 3 types of corner bevel. You can even add multiple SplineOffset modifiers to create 2D and 3D arrays, each with their own settings.
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Author / WWW Name / Download Plugin Type
Grant Adam ColorPolyByVerts v1.1c
17.7 KB
Modifier
Compiled / Description
24.06.2019

This tool colours polygons by 3, 4 or 5+ verts/edges. This makes it easy to see triangles, quads, and 5+ sided polygons for cleaning up models. It also has a numeric feedback as tiny triangles may be missed at first glance.
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Author / WWW Name / Download Plugin Type
Grant Adam Map to Vertex Color v1.0
26.1 KB
Modifier
Compiled / Description
22.06.2019

This is a modifier that converts a map to vertex colours (or modifies any channel). It also has options to assign a vertex selection by the maps values.
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Grant Adam Blur Vertex Color v1.0
22.2 KB
Modifier
Compiled / Description
22.06.2019

A modifier that blurs the vertex colours (or any mapping channel). This is conceptually much like the blur routine in the Vertex Paint modifier, but as a modifier.

The Max 2009 (and higher) version can convert a stack vertex selection to vertex colours (allowing it to be used as a mask in a material etc.).
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Author / WWW Name / Download Plugin Type
Grant Adam Propagate Soft Selection v1.0
14.1 KB
Modifier
Compiled / Description
22.06.2019

A modifier that sets an entire objects soft selection value to the maximum found on the object - ie. if one vertex is 0.5 selected, the entire object will be set to 0.5. Useful for controlling selection over an entire object by a soft volume select.
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Author / WWW Name / Download Plugin Type
Grant Adam Surface Morph v1.0
191 KB
Modifier
Compiled / Description
22.06.2019

Surface Morph allows you to do surface based morphing: rather than calculate a deformation in object space, the deformation is calculated in surface space which is independent of the current pose. This means you can do things like morph above deformation modifiers in the stack. For example you can deform/skin a low resolution character, then subdivide and morph up wrinkles or other deformations on the animated high res mesh, using morph targets created with the high resolution mesh.
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Author / WWW Name / Download Plugin Type
Grant Adam Translucency Modifier v1.0
20 KB
Modifier
Compiled / Description
22.06.2019

This is a rewrite of Grants old Translucency fake script as a plugin - so many many times faster. It works on vertex colours, you can either paint them or use the assign vertex colours utility.
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Author / WWW Name / Download Plugin Type
Grant Adam Spline Mesher v1.2
23.1 KB
Modifier
Compiled / Description
20.06.2019

This is like a renderable spline but with the option to use a curve to define shape. It has a bunch of other options like mapping style, grow options, ribbon mode, and a secondary spline shape which can be blended to at a certain point on the spline with a soft-width setting.
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Author / WWW Name / Download Plugin Type
Guillaume Plourde / Jean-Francois Levesque HOT4Max v8.3.17
1.1 MB
Modifier
Compiled / Description
03.06.2019

This is a version of the Houdini Ocean Toolkit (HOT) ported to Max. It is a modifier for creating ocean surfaces based on the Tessendorf algorithm published in the Siggraph 2004 course notes.
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Author / WWW Name / Download Plugin Type
Tim Catalano Array v2.1.1
5.4 MB
Modifier
Compiled / Description
14.05.2019

A simple array modifier that works similar to the array functions in Max, but as a modifier. There are a few adjustments you can make to get some unique effects, and you can stack multiple array modifiers to get interesting results. It can be applied to any meshable object as well as spline objects while still maintaining their spline properties.

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