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Martin Ridgers | 3 Point Rectangle v1.0 20.9 KB |
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01.02.2019 This is basically an improvement on the original Rectangle shape, but created using three points so the rectangle can be drawn at an angle. |
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Peter Watje | BlobMesh v1.01a 55 KB |
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09.03.2019 This is an enhancement to the shipping BlobMesh compound object. It adds 2 new options: analytic normals and the option to use a 3D texture as an iso surface. These are only available when 'Large Data Set Optimization' is on. I've made a few changes so that both versions of BlobMesh (the original and this one) can be loaded at the same time. This one appears in Max as BlobMesh2. |
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Martin Enthed / Creative Tools AB | Ego v1.14 19 KB |
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17.02.2019 This is a plugin for making LEGO-like objects, with fully animatable parameters. |
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John Burnett | ForceViewer v2.2.2019 54.4 KB |
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02.02.2019 This is a helper object that lets you directly visualize the effects of spacewarps in a scene. |
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Itoo Software | Forest Lite v8.2.5 62.4 MB |
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21.11.2023 Forest Pack 8 is a package of plugins for Max designed to give a complete solution for creation of vast surfaces of trees and plants. Forest enables you to combine billboards, high poly meshes and proxies, and create scenes with a virtually unlimited number of objects and polygons. The plugin may be used to create any scene which requires large distributions of objects, not just trees. It comes with native support for most popular render engines. |
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Mihail Filatkin | Furniture Panels v2.2a 1 MB |
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24.11.2019 Creates parametric furniture panel doors and boxes. |
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Sisyphus Software | Grass-O-Matic v1.2 427 KB |
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17.02.2019 Grass-O-Matic is a procedural object which generates animated grass or hair. It allows you to individually configure and animate all the major characteristics of its grass geometry, and it also includes a built-in, gust-based wind system. |
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BlurBeta | L-System Object v1.0 2.19 MB |
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16.03.2019 An L-System Object plugin for experimenting with L-Systems. Fractal-like forms are easy to describe with an L-System, and plant models or other natural-looking organic forms are easy to define. |
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J. Antonio Amblés | LightMesh v0.9 41 KB |
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02.02.2019 With this plugin you can turn any object into a light source. This is done by putting a light on every vertex of a mesh. These lights can be omni or free direct and their color will be defined by: 1) the color of the bitmap texture on every vertex; 2) the diffuse color of the material assigned to the object; 3) the color of the object. |
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GuruWare | MeshLink v1.1 2.42 MB |
Object |
Compiled / Description | ||
29.03.2024 MeshLink is a procedural object for loading single files or file-sequences using supported importers (currently OBJ and PLY). You can also load an 'Object-File-List' (*.ofl, similar to *.ifl Image File Lists), in which you can specify the filename, rotation and scale. Included is a slightly improved OBJ importer: it is the same importer which ships with Max, but with some minor bug-fixes, speed improvements, vertex color import and a redesigned UI. |