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Author / WWW Name / Download Plugin Type
Advanced Micro Devices, Inc. Radeon ProRender v2.5.0
39.6 MB
Renderer
Compiled / Description
05.04.2019

Radeon ProRender for Max is a physically accurate raytracing plugin that provides a simple to use, deeply integrated Max experience, with an extensive material library. Radeon ProRender is built on OpenCL 1.2, which means it can run on virtually any hardware and will harness the compute capabilities from both GPUs and CPUs.
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Author / WWW Name / Download Plugin Type
CentiLeo CentiLeo for 3ds Max v0.582 alpha
70.6 MB
Renderer
Compiled / Description
29.11.2019

CentiLeo is a GPU renderer (CUDA based) that supports out-of-core caching of geometry and textures, which means that your scene doesn't need to fit in the GPU RAM.

Features include:
- Out-of-core geometry (supports many polygons)
- Out-of-core and out-of-RAM textures
- Adaptive displacement mapping
- Noise aware path tracing
- Specific Metropolis sampler with firefly killer
- Instancing of geometry
- Fast support of dynamic scenes and interactive modelling
- Flexible shader infrastructure
- Powerful Standard CentiLeo Material with 2 reflection lobes and Multi Material container
- Light sources with assignment to different layers of materials
- AOVs/Render passes infrastructure to generate them all in parallel
- Fully interactive Max plugin which reacts to modelling activity while the image is rendered
- Bump mapping can be applied on top of displacement mapping
- Arbitrary output image resolution (as soon as it fits to CPU RAM)
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François Beaune appleseed Max v1.1.0 beta
22.4 MB
Renderer
Compiled / Description
01.09.2019

This is a Max port of the appleseed renderer, an open source physically-based rendering engine currently in development.
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Jeffrey Witthuhn Cycles for Max Beta 3.00
21.4 MB
Renderer
Compiled / Description
08.10.2019

This plugin brings Blender's Cycles rendering engine to Max. Cycles is a path-tracing renderer that runs on CPUs as well as GPUs (CUDA-only at the moment).
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Solid Angle S.L. Arnold for 3ds Max v3.2.65
301 MB
Renderer
Compiled / Description
16.10.2019

Arnold for 3ds Max (or MAXtoA) provides a bridge to the Arnold renderer from within the standard Max interface. Features include:
- Integration with Max shapes, cameras, lights and shaders
- Image Based Lighting support, including a state of the art physical sky
- Max ActiveShade interactive rendering for previewing parameter changes without interrupting your work
- Support for AOVs and Deep EXR files
- Defer the creation of geometry at render time with the Procedural placeholder nodes
- Texturable mesh lights
- 3rd party Arnold shader support
- MAXtoA Cloud Rendering for stills and animations