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Author / WWW Name / Download Plugin Type
Epic Games, Inc. Datasmith Export v4.27
82.9 MB
Import / Export
Compiled / Description
19.08.2021

Datasmith is a part of Unreal Studio, and this exporter allows you to export your Max scenes into a file format (*.udatasmith) that Datasmith understands. The exporter translates entire scenes including lights, cameras and materials in V-Ray, Corona and Mental Ray format.
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Author / WWW Name / Download Plugin Type
Farshid Lashkari OSG Exporter v1.5.2
27.1 MB
Import / Export
Compiled / Description
03.10.2019

OSGExp is an open source exporter from Max to OpenSceneGraph. It has support for geometry, materials, textures, multitextures, procedural textures, environment maps, cameras, animation and has helpers for OSG style level of detail, billboards, switches, impostors, occluders, nodemasks and much more.

The source code is also available here.
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Author / WWW Name / Download Plugin Type
GuruWare gw::PlyIO v1.42
897 KB
Import / Export
Compiled / Description
25.03.2021

Imports files in the Stanford University PLY file format.
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Author / WWW Name / Download Plugin Type
Imagination Technologies Ltd. PVRGeoPOD v2.28.0
41.1 MB
Import / Export
Compiled / Description
08.12.2020

This is the official PowerVR geometry and animation exporter for exporting model data into the optimised PowerVR POD file format. Features include:
- Optimises data order for PowerVR MBX or PowerVR SGX
- Exports to PowerVR object data format (POD files)
- Supports binary and C header formats
- Multiple vertex and triangle sorting algorithms
- Supports all data types including float, fixed, bytes, shorts, etc.
- Support for bump mapping tangent coordinate system
- Optimised data storage including 'instancing'
- Keyframe and skinning animation support
- Matrix palette batching
- Camera and light information and animation
- Loader source code provided in SDK
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Author / WWW Name / Download Plugin Type
Inglobe Technologies S.r.l. AR-media Plugin v1.1.0
2 MB
Import / Export
Compiled / Description
29.09.2021

This plugin allows you to experiment with the power of augmented reality inside Max. Simply put, the augmented reality technology allows you to visualize your 3D creations directly in the real physical space which sorrounds them. Your models can be viewed directly on your desktop or any physical location by connecting a simple webcam and printing a suitable code. Files created with the Exporter can be visualized on any computer with the freely available AR-media Player, meaning you can animate and export your models and distribute them to your clients as independent, stand-alone files, and let your clients experience your work in augmented reality.
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Author / WWW Name / Download Plugin Type
Lukas Cone RevilMax v1.8.1
573 KB
Import / Export
Compiled / Description
01.06.2021

RevilMax is an RE Engine and MT Framework importer. It currently supports loading animations (.mot.65, .mot.78, .mot.458) and motion lists (.motlist.95, .motlist.99, .motlist.486) from the RE Engine and LMT, TML from the MT Framework.
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Author / WWW Name / Download Plugin Type
Lukas Cone XenoMax v1.2.7
507 KB
Import / Export
Compiled / Description
08.12.2019

XenoMax is an importer for formats used by the Xenoblade Engine.
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Author / WWW Name / Download Plugin Type
Lukas Cone ApexMax v1.6.1
661 KB
Import / Export
Compiled / Description
01.12.2019

ApexMax is an importer for formats used by the Apex Engine from Avalanche Studios.
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Author / WWW Name / Download Plugin Type
Luxion, Inc. KeyShot 10 Exporter v1.1
1.34 MB
Import / Export
Compiled / Description
12.08.2020

This plugin allows you to automatically load a model into KeyShot 10 with all parts, groups and layers intact. From the file menu, the export is a one-click process that instantly opens the model in KeyShot. It can export individual objects, groups of objects, materials on objects, and layers.
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Author / WWW Name / Download Plugin Type
Neil Jedrzejewski SMD Exporter v1.7
118 KB
Import / Export
Compiled / Description
08.07.2019

Exports Max scenes to source reference and animation sequence SMD files for use with Half-Life 2. It supports standard and multi/sub-object materials, editable mesh and editable poly geometry, skin and physique modifiers and, when using skin, using helper nodes such as dummies as bones. Also allows exporting a sub-range of an animation and exporting the sequence backwards.

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