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Author / WWW Name / Download Plugin Type
Bastien Bourineau / Arkeon Easy Ogre Exporter v3.2.2
46.3 MB
Import / Export
Compiled / Description
01.12.2019

The Easy Ogre Exporter is written to be as simple as possible but capable of exporting just about everything. Features include:
- One click export from the Max export menu > Ogre scene
- DotScene|.scene export
- Manage all Ogre versions
- Exports node hierarchy
- Exports node animations
- Mesh binary export for each object in the scene
- A shared or dedicated geometry option
- Vertex colors
- Normals
- Multiple UV sets
- Tangents
- Edgelist
- Poses from the Max morpher
- Skeletons
- Multiple skeleton animations
- Multiple root bones
- Standard structures and biped
- Animations from the main track separated by time tags
- Animations separated from the motion mixer (if available)
- Node animations from the main track / motion mixer for each node in the dot scene
- Pose animations from the main track or from the motion mixer
- Morph vertex animations from the main track or from the motion mixer
- Standard materials conversion
- Architecture materials conversion
- Mentalray Arch / Design materials conversion
- Ambient, diffuse, specular and self illumination colors
- Specular level
- Multiple textures
- Multiple UV's
- Transparency level
- Material options like 'double sided' or 'wire'
- Auto shader generation for pixel lighting and normal/specular maps/ref cubemap
- Automatic basic technique for non-supported hardware when shaders are used
- Optional texture conversion to DDS format with size optimization
- Lights and cameras
- Automatic unit conversion to meters
- Automatic LOD generation
- Small UI for a minimum of settings

The download link above is for installer for Max versions 2011 to 2016. If you need the plugin for an older version of Max, head over here.
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Author / WWW Name / Download Plugin Type
Nicolas Roblin / Michael Lawler GLM Importer/Exporter v1.1
762 KB
Import / Export
Compiled / Description
19.06.2022

These plugins allow you to import and export .glm models to and from Max. GLM models that are weighted to a skeleton can be imported with a skeleton if you have the matching .GLA file. If you don't have one, you can cancel that step and an unweighted model will be imported.

The plugins have been tested with creating/modifying for Jedi Academy:
- Player models
- Creature models (non-player usable models, such as rancor and wampa)
- Sabers
- Vehicles
- Weapons

They should probably work for Jedi Outcast as well, but this has not been tested.
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Author / WWW Name / Download Plugin Type
GuruWare gw::PlyIO v1.42
1.36 MB
Import / Export
Compiled / Description
29.03.2024

Imports files in the Stanford University PLY file format.
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Author / WWW Name / Download Plugin Type
Josef Wienerroither IfcMax v0.6.0
123 MB
Import / Export
Compiled / Description
22.12.2021

IfcMax is an importer that enables Max to import the IFC file format ( *.ifc ). This build is based on the current 0.6.0-rc version of the IfcOpenshell opensource framework.
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Author / WWW Name / Download Plugin Type
Josef Wienerroither IfcMax v0.7.0
81.5 MB
Import / Export
Compiled / Description
03.09.2023

IfcMax is an importer that enables Max to import the IFC file format ( *.ifc ). This build is based on the current 0.7.0 version of the IfcOpenshell opensource framework.
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Author / WWW Name / Download Plugin Type
Advance Software Infinity Exporter v1.0 Build 2246
153 MB
Import / Export
Compiled / Description
20.08.2022

Infinity is a 3D internet browser, and the Infinity Professional Development Kit contains an export plugin to convert your Max scenes to the format used by Infinity. At the moment Infinity is in a public beta testing phase, and Infinity Pro will eventually be commercial, although I have no idea of pricing at the moment.
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Author / WWW Name / Download Plugin Type
Luxion, Inc. KeyShot 11 Exporter v1.0
1.22 MB
Import / Export
Compiled / Description
09.02.2022

This plugin allows you to automatically load a model into KeyShot 11 with all parts, groups and layers intact. From the file menu, the export is a one-click process that instantly opens the model in KeyShot. It can export individual objects, groups of objects, materials on objects, and layers.
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Author / WWW Name / Download Plugin Type
Martin Dočekal Max 4ds Tools v0.8.4
157 KB
Import / Export
Compiled / Description
27.03.2022

This is a MAXScript plugin that adds support for the Mafia 4ds model format. It aims to provide an easy to use set of tools for either editing existing models or for creating them from scratch. Features include:
- Meshes, LODs, billboarding meshes, instanced meshes
- Sectors, portals
- Custom skinned models
- Editing of scene.4ds
- Any Mafia 4ds file can be opened without errors
- Editing of object parameters like lod fade distance, rendering flags, etc.
- Editing of materials
- Scaling of geometry into preferred units (centimeters, meters, inches, etc.)
- Correct export of UVs and normals
- Editing of glows - lamp glows, lens flare
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Author / WWW Name / Download Plugin Type
David Catuhe Max2Babylon Exporter v20240125.3
896 KB
Import / Export
Compiled / Description
25.01.2024

Allows you to export models for use in Babylon.js, a complete JavaScript framework for building 3D games with HTML 5 and WebGL.
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Author / WWW Name / Download Plugin Type
Pop'N'Fresh / Michael Lawler MD3 Exporter v2.4
2.13 MB
Import / Export
Compiled / Description
16.09.2023

This is an improved version of Pop'N'Fresh's original 3ds Max MD3 exporter for Quake III MD3 models. The following major fixes and features have been implemented:
- Correct vertex normals supporting both Smoothing Groups and the Edit Normals Modifier
- Bounding box calculation for each frame
- Improved error checking and validation (added warnings if texture images are not 'Power of 2' and also warn if mesh exceeds 1000 vertices)
- Exports valid Q3A path names (using forward slashes and not backslashes)
- Exports LODs to separate MD3 files with correct LOD file names
- Displays an export statistics dialog providing actual triangle and vertex counts for the exported geometry (shows the extra vertices created due to smoothGroups, EditNormals, or UVs)

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