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Author / WWW | Name / Download | Plugin Type |
John Burnett | BindPoints v2.2.2019 89.2 KB |
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02.02.2019 This is a collection of modifiers that lets you link points on an object to other points, faces, splines, or objects. They can be thought of as weighted Linked XForm modifiers that let you link to any number of sub-object parts of another object. All the modifiers have no properties and essentially no UI. They are entirely operated through a set of MAXScript functions. |
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LittleLordPotala | VoroFrag v2.5a 2.71 MB |
Modifier |
Compiled / Description | ||
14.09.2020 VoroFrag is a Voronoi fracturing modifier. It supports convex, concave and hollow meshes, and can fragment open sufaces without creating a volume. It allows the creation of gaps between fragments, as well as letting you detach fragments into separate nodes. It also respects mapping coordinates, material IDs and normals. |
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MagicPictures Studio, Inc. | OpenSubDiv MPS v1.65 1.32 MB |
Modifier |
Compiled / Description | ||
29.03.2021 This is an OpenSubdiv implementation for Max that is compatible with Maya and Mudbox, allowing you to export your SubDiv meshes with creases to other applications. |
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Mankua / Josef Wienerroither | UVW Frame v1.0 868 KB |
Modifier |
Compiled / Description | ||
06.11.2021 UVW Frame is composed of two plugins, a helper that displays a frame in the viewport, and a modifier that converts any mesh that is inside this frame to a UVW mesh for another object. UVW Frame allows the artist to manipulate the UVW mesh in a 3D viewport, to use the editable plugins on this mesh, and to use as many modifiers as they like. More information can be found here, and the latest source code is available from Josef Wienerroither's GitHub repository. |
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Author / WWW | Name / Download | Plugin Type |
Mankua / Josef Wienerroither | Texture Layers v2.0 10.6 MB |
Modifier |
Compiled / Description | ||
07.11.2021 Texture Layers allows you to keep and animate all of your mapping channels in just one modifier, including its own sub-object face/patch selection. You can copy, cut, paste, save and load mapping channels inside the same modifier, or from one modifier to another. Usual mapping techniques are fine for objects like boxes, spheres or cylinders, but even a simple procedural object like the torus is almost impossible to map well with traditional mapping techniques, not to mention more complex models like the ones you work with every day. Here is where TexLay fills the gap with its two procedural mapping types, Spline Mapping and Free Form Mapping. More information can be found here, and the latest source code can be found on Josef Wienerroither's GitHub repository. |
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Author / WWW | Name / Download | Plugin Type |
Pavel Kuznetsov | Object ID v1.0 18.9 KB |
Modifier |
Compiled / Description | ||
04.05.2019 This is a World Space Modifier which allows you to animate the Object ID's of objects in your scene. |
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Peter Watje | Linked XForm+ v0.5 17.7 KB |
Modifier |
Compiled / Description | ||
09.03.2019 This is basically a spiffed up version of the Linked Xform modifier. All bones in the system are equally weighted and have a radial influence from the center of the bone. |
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Peter Watje | Camera Map Animated v1.0 15.6 KB |
Modifier |
Compiled / Description | ||
09.03.2019 This modifier works exactly like the normal Camera Map modifier that ships with Max except that when the camera is animated the mapping is recomputed. |
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Peter Watje | Interpolate Spline v1.1 16.9 KB |
Modifier |
Compiled / Description | ||
09.03.2019 Interpolate Spline allows you to set the steps of a spline, and change the optimization and adaptive settings after it has been collapsed. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Mesh to Spline v0.4b 14.8 KB |
Modifier |
Compiled / Description | ||
09.03.2019 A modifier that takes a mesh and turns it into splines so that it can be used with Surface Tools. |