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Author / WWW Name / Download Plugin Type
Grant Adam Surface Morph v1.0
180 KB
Modifier
Compiled / Description
28.04.2022

Surface Morph allows you to do surface based morphing: rather than calculate a deformation in object space, the deformation is calculated in surface space which is independent of the current pose. This means you can do things like morph above deformation modifiers in the stack. For example you can deform/skin a low resolution character, then subdivide and morph up wrinkles or other deformations on the animated high res mesh, using morph targets created with the high resolution mesh.
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Author / WWW Name / Download Plugin Type
Grant Adam Spline Mesher v1.2
22.9 KB
Modifier
Compiled / Description
28.04.2022

This is like a renderable spline but with the option to use a curve to define shape. It has a bunch of other options like mapping style, grow options, ribbon mode, and a secondary spline shape which can be blended to at a certain point on the spline with a soft-width setting.
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Author / WWW Name / Download Plugin Type
Grant Adam Translucency Modifier v1.0
20.1 KB
Modifier
Compiled / Description
28.04.2022

This is a rewrite of Grants old Translucency fake script as a plugin - so many many times faster. It works on vertex colours, you can either paint them or use the assign vertex colours utility.
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Author / WWW Name / Download Plugin Type
Guillaume Plourde / Josef Wienerroither HOT4Max v2021.7.22
1.12 MB
Modifier
Compiled / Description
22.07.2021

This is a version of the Houdini Ocean Toolkit (HOT) ported to Max. It is a modifier for creating ocean surfaces based on the Tessendorf algorithm published in the Siggraph 2004 course notes.
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Author / WWW Name / Download Plugin Type
HABWare Carrera v9.1
32.7 KB
Modifier
Compiled / Description
22.03.2022

A modifier that handles self-intersecting splines by breaking them up, or by lifting one segment over the other.
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Author / WWW Name / Download Plugin Type
HABWare HSpline v9.1
29.6 KB
Modifier
Compiled / Description
21.02.2022

A spline modifier that creates vertices with a given distance and supports segmentation of splines.
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Author / WWW Name / Download Plugin Type
HABWare Sticks v9.0
44.5 KB
Modifier
Compiled / Description
20.03.2022

A modifier for meshes which generates a stick for each visible edge, and a ball for each vertex.
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Author / WWW Name / Download Plugin Type
MagicPictures Studio, Inc. OpenSubDiv MPS v1.65
1.32 MB
Modifier
Compiled / Description
29.03.2021

This is an OpenSubdiv implementation for Max that is compatible with Maya and Mudbox, allowing you to export your SubDiv meshes with creases to other applications.
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Author / WWW Name / Download Plugin Type
Mankua / Josef Wienerroither UVW Frame v1.0
868 KB
Modifier
Compiled / Description
06.11.2021

UVW Frame is composed of two plugins, a helper that displays a frame in the viewport, and a modifier that converts any mesh that is inside this frame to a UVW mesh for another object. UVW Frame allows the artist to manipulate the UVW mesh in a 3D viewport, to use the editable plugins on this mesh, and to use as many modifiers as they like.

More information can be found here, and the latest source code is available from Josef Wienerroither's GitHub repository.
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Author / WWW Name / Download Plugin Type
Mankua / Josef Wienerroither Texture Layers v2.0
10.6 MB
Modifier
Compiled / Description
07.11.2021

Texture Layers allows you to keep and animate all of your mapping channels in just one modifier, including its own sub-object face/patch selection. You can copy, cut, paste, save and load mapping channels inside the same modifier, or from one modifier to another. Usual mapping techniques are fine for objects like boxes, spheres or cylinders, but even a simple procedural object like the torus is almost impossible to map well with traditional mapping techniques, not to mention more complex models like the ones you work with every day. Here is where TexLay fills the gap with its two procedural mapping types, Spline Mapping and Free Form Mapping.

More information can be found here, and the latest source code can be found on Josef Wienerroither's GitHub repository.

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