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Peter Watje | Mesh to Spline v0.4b 14.8 KB |
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01.07.2021 A modifier that takes a mesh and turns it into splines so that it can be used with Surface Tools. |
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Peter Watje | Object Deform v1.0a 34.3 KB |
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Compiled / Description | ||
01.07.2021 This modifier lets you deform one object with another. Apply the Object Deform modifier to the object that you want to be deformed. Create another object and animate it cross the surface the object. Then pick that object as your deform object. This will allow you to do effects like footprints in the snow, or dragging your finger in the sand. |
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Peter Watje | Conform Modifier v1.0a 20.1 KB |
Modifier |
Compiled / Description | ||
30.06.2021 This is basically the same as the Conform compound object, but implemented as a modifier so it is more flexible. |
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Peter Watje | Blob Mod v1.2 28.1 KB |
Modifier |
Compiled / Description | ||
27.06.2021 Blob Mod is a simplistic metaball modifier. Basically at every vertex of a mesh it will place a metaball. |
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Peter Watje | Camera Map Animated v1.0 15.7 KB |
Modifier |
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27.06.2021 This modifier works exactly like the normal Camera Map modifier that ships with Max except that when the camera is animated the mapping is recomputed. |
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BlurBeta | BlurDecayNoise v1.0 2.2 MB |
Modifier |
Compiled / Description | ||
19.05.2021 A noise modifier that decays off from its center. |
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BlurBeta | Twist-O-Rama v1.04 2.2 MB |
Modifier |
Compiled / Description | ||
19.05.2021 A bend modifier for curling things up. Does sea shells, corkscrews etc. |
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BlurBeta | Wake v1.01 2.2 MB |
Modifier |
Compiled / Description | ||
19.05.2021 Creates waves, like water flowing around an obstacle. |
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Game Zombie | Weighted Normals v1.0 33.8 KB |
Modifier |
Compiled / Description | ||
22.04.2021 Face weighted normals (FWN) is a technique to improve shading for 3D models. FWN uses the area of the face to tune the vertex normals. |
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CG-Source.com | FloorGenerator Free v2.10 847 KB |
Modifier |
Compiled / Description | ||
20.04.2021 FloorGenerator generates floor objects consisting of individual boards which can easily be textured using MultiTexture (also from CG-Source.com). It's a great tool if you're doing architecture visualization and need to make floors that are NOT going to tile and that you can see up close without any pixelation. This free version is limited to the standard floor pattern. If you need more patterns you need to buy the full version. |